
















| |
| Computer
and Video Glossary |
- Search Tool:
Today, the world of video and
computers is merging into a single technology. Almost every
modern video device is essentially a purpose built computer.
This glossary combines video, audio, data, and computer terminology
that is commonly used
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A B
C D
E F
G H
I J
K L
M N
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Q R
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U V
W X
Y Z
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- 2D
-
Two dimensional. An image or object with only two dimensions, such as
width and height, but no depth.
-
2D+Delta
-
A single image along with data that represents the difference between that image
view and a second eye image view along with other additional metadata. The delta
data could be spatial temporal stereo disparity, temporal predictive or
bidirectional motion compensation.
-
- 2D signal processing
-
A signal processing chain where 2D and 3D signals receive the same processing
steps and the processor does not need to know what type of signal is being
processed.
-
- 1080p/24
- A progressively scanned
high definition video format with 1920 pixels and 1080 lines and a
nominal frame rate of 24 frames per second (see also sF)
-
- 16QAM
- 16 (level) quadrature amplitude modulation
This is a standard used in Microwave transmission for hand-held
cameras that are operating in a wireless configuration.
Typically QAM is expressed as 16QAM or 64QAM for use in the United
States and part of Europe
-
- 16-VSB
- Vestigial
Sideband Modulation with 16
discrete amplitude levels. See 8VSB
for a definition of VSB.
While 8VSB is the ATSC
digital broadcast modulation format (used in the United States and
Canada), 16VSB was planned for cable distribution. 16VSB is about
twice as susceptible to noise, therefore less suitable than 8VSB for
broadcast, but well suited to the signal-to-noise
ratio of hybrid fiber-coax distribution, allowing twice as much
programming in a 6-MHz channel.
-
- 1CBPS
- 1 coded bit per symbol
-
- 2CBPS
- 2 coded bit per symbol
-
- 4:2:2
- A commonly used term for
a component
digital video format. The details of the format are specified in
the ITU-R601
standard. The numerals 4:2:2 denote the ratio of the sampling
frequencies of the luminance channel to the two color difference
channels. For every four luminance samples, there are two samples of
each color difference channel
-
- 4:4:4
- A commonly used term for
a high resolution component
digital video format. The numerals 4:4:4 denote the ratio of the
sampling frequencies of the luminance channel to the two color
difference channels. For every four luminance samples, there are four
samples of each color difference channel. 4:4:4 sampled signals are
also available in a RGB
format with equal sampling rates for each of the color channels. These
signals are commonly carried on a pair of coax cables according to the
SMPTE 372M
standard
-
- 4Fsc
- A commonly used term for
a composite
digital video format. The details of the format are specified in
the ITU-R601 standard.
The numerals 4Fsc denote that the sampling frequency is 4 times the color
sub carrier frequency (approximately 14.3 MHz for NTSC
and 17.7 MHz for PAL)
-
- 5.1
Surround Sound
- Audio Signal for
listening by the end user creating either during post-production,
but more commonly during post-Production. The 5.1 is composed
of 6 channels of Audio Consisting of the following: Front
Left, Front Right, Center, Rear Left, Rear Right, and a Sub Woofer.
-
- 7.1
Surround Sound
- Essentially the same
as 5.1, with two added channels of Front Left and Front Right Height
Speakers which are located above the Front Left and Front Right
Speakers.
-
- 8PSK
- 8 (level) phase
shift keying
-
- 8-VSB
- 8VSB is the modulation
method used for broadcast in the ATSC
digital television standard. ATSC and 8VSB modulation is used
primarily in North
America; in contrast, the DVB-T
standard uses COFDM.
A modulation method specifies how the radio
signal fluctuates to convey information. ATSC and DVB-T specify the
modulation used for over-the-air digital television; by comparison, QAM
is the modulation method used for cable.
The specifications for a cable-ready television, then, might state
that it supports 8VSB (for broadcast TV) and QAM (for cable TV).
8VSB is an 8-level vestigial
sideband modulation. In essence, it converts a binary
stream into an octal
representation by amplitude
modulating a sinusoidal
carrier to one of eight levels. 8VSB is capable of transmitting three
bits (23=8) per symbol;
in ATSC, each symbol includes two bits from the MPEG
transport stream which are trellis
modulated to produce a three-bit figure. The resulting signal is
then band-pass filtered with a Nyquist
filter to remove redundancies in the side lobes, and then shifted
up to the broadcast frequency.
-
-
- AAC
- Advanced Audio Coding
-
- AatonCode
- An in-camera film time code
system, exposed in the camera during filming, carries data which is
both machine-readable (a matrix of dots for each film frame) and
man-readable for its conversion into SMPTE
time code. AatonCode specifically contains the production time code
synchronizing data, hour, minute, second, frame, year, month, day,
production ID, camera ID and camera speed. AatonCode, has two format,
the original and AatonCode II, the current format.
-
- ABA
TDES
- 112 bit triple DES used in
"encrypt-decrypt-encrypt" mode
-
- ABC
TDES
- 168
-
- AC-3
- ATSC Digital Audio Compression Standard (see
A/52)
-
- ACAP
- Advanced Common Application Platform
-
- ACAP-J
- ACAP Procedural (Java)
-
- ACAP-X
- ACAP Declarative (XHTML)
-
- ACATS
- Advisory Committee on
Advanced Television Service
-
- ACIR
- Adjacent channel
interference ratio
-
- ACLR
- Adjacent channel
leakage ratio
-
- ACMod
- Audio coding mode
-
- ACRR
- Adjacent channel
rejection ratio
-
- A/D
- Analog
to digital converter
-
- addbsi
- Additional bit stream
information
-
- addbsie
- Additional bit stream
information exists
-
- addbsil
- Additional bit stream
information length
-
- AEIT
- Aggregate event
information table
-
- AES
- AES has two
definitions. The first is the Audio Engineering Society, while
the second is Advanced Encryption Standard.
The Audio Engineering Society is a professional organization that recommends standards
for the audio industries, while the Advanced Encryption Standard is
the standard used for the digital transmission of audio over coax
cable, Ethernet cable, and 110 Ohm Audio cable.
-
- AES
/ EBU
- Informal name for a
digital audio standard established jointly by the Audio Engineering
Society and the European Broadcasting Union organizations. This audio
standard is formally known as AES3 but may also be informally called
AES/EBU audio or simply AES audio. Typically Each AES feed
contains two channels of audio, digitally encrypted for transmission
using coax cable, Ethernet Cable, and 110 Ohm Audio Cable.
-
- AETT
- Aggregate extended
text table
-
- AFD
- Active Format
Description. AFD is intended to guide DTV receivers and/or
intermediate professional video equipment regarding the display of
video of one aspect ratio on a display of another aspect ratio. It is
specified by SMPTE standards 2016-1 and 2016-3
-
- AFI
- Authority and format
identifier
-
- Afterburner
- A device which takes
embedded data from the video bit stream and translates it into human
readable text. This text is then "burnt" into the on screen
picture in character windows. This is usually time code data, scene,
take and other post production data
-
- ALC
- Asynchronous Layered
Coding
-
- Alpha
Channel
- In electronic production
and post-production, there is increasing application of 4:4:4:4
encoding ---- which provides full-bandwidth R', G', and B' plus the
additional alpha channel to carry processing information. An
adaptation from computer graphics, the alpha channel may contain
information for linear key, for luminance and/or Chroma transparency,
for variable edge enhancement, and similar image-processing
information
-
- AMOL
- Automated measurement
of lineups
-
- Amperage
- Sample Text
-
- Amplitude
Modulation
- Sample Text
-
- Analog
- An adjective describing
any signal that varies continuously as opposed to a digital signal
that contains discrete levels representing digits 0 and 1
-
- Analog
Modulation (AM)
- Sample Text
-
- A
to D converter (analog-to-digital)
- A circuit that uses
digital sampling to convert an analog signal into a digital
representation of that signal
-
- Analog
Video / Analog Audio
- A video or audio stream
encoded into the voltage amplitudes of an electromagnetic wave
-
- Anamorphic
Format
- Anamorphic format is a term that can be
used either for: the cinematography technique of capturing a wide screen
picture on standard 35 mm film, or other visual recording
media, with a non-wide screen native aspect
ratio; or a photographic projection format in which the original
image requires an optical anamorphic lens to recreate the original
aspect ratio. It should not be confused with anamorphic wide screen,
which is a very different electronically-based video encoding concept
that uses similar principles to the anamorphic format but different
means. The word "anamorphic" and its derivatives stem from
the Greek words meaning formed again, due to reshaping the
image onto the film or recording media.
-
- ANSI
- American National
Standards Institute
-
- Aperture,
camera
- The available maximum
dimensions of the optical image on the active surface of the
photo-sensor, within which good quality image information is being
recorded. The camera aperture determines the maximum usable scene
information captured and introduced into the system, and available for
subsequent processing and display
-
- Aperture,
clean
- The clean aperture in a
video digital system defines an inner picture area (within the
production aperture) within which the picture information is
subjectively uncontaminated by all edge transient distortions
-
- Aperture,
production
- A production aperture
for a studio digital video signal defines an active picture area
produced by signal sources such as cameras, telecines, digital video
tape recorders, and computer-generated pictures. It is recommended
that all of this video information be carefully produced,
stored, and properly processed by subsequent digital equipment
-
- Aperture,
safe action
- A safe action aperture
indicates the safe action image area within which all significant
action must take place, to ensure visibility of the information on the
majority of home television receivers
-
- Aperture,
safe title
- A safe title aperture
indicates the safe title image area, within which the most important
information must be confined, to ensure visibility of the information
on the majority of home television receivers
-
- API
- Application
programming interface
-
- ARM
- Application reference
model
-
- ARRI
Code
- An in-camera film time
code system, exposed in the camera during filming, carries
machine-readable data (a modulated series bars similar to SMPTE
LTC for each film frame).
ARRI Code specifically contains the production time code data, hour,
minute, second, frame, year, month, day, and camera ID.
- Artifact
- A defect or distortion
of the image, introduced along the sequence from origination and image
capture to final display
-
- ASC
- American Society of
Cinemaphotographers. For their website Click
Here
-
- ASCII
- American Standard Code
for Information Interchange
- ASF
- Active Streaming
Format
-
- ASI
- Asynchronous serial
interface
-
- Aspect
Ratio
- The ratio of width to
height in a picture. Theatre screens generally have an aspect ratio of
1.85 to 1, wide screen TV (16x9) is 1.77 to 1, and normal TV (4x3) is
1.33 to 1
- The standard aspect
ratios are 1.66, 1.85, and 2.39 (anamorphic).
NTSC video
(common in North America and Japan) plays at 29.97 frame/s; PAL
(common in most other countries) plays at 25 frame/s. These two
television and video systems also have different resolutions and color
encodings. Many of the technical difficulties involving film and video
concern translation between the different formats. Video aspect ratios
are 4:3 for full screen and 16:9 for wide screen.
-
- ASTD
- Ancillary service
target decoder
-
- AT
- ATSC Time
-
- ATC
- ATC has two
meanings. The first is Ancillary Time Code. See
SMPTE 12M-2,
while the second is ancillary terrestrial component (MSS terrestrial
base stations)
-
- ATM
- Asynchronous transfer
mode
-
- ATPC
- Automatic transmitter
power control
-
- ATSC
- Acronym for Advanced
Television Systems Committee. This group sets standards for
various digital standards for American Television and some other
devices such as Hand-Held devices
-
- ATSC-M/H
- ATSC Mobile/Handheld
Standard
-
- ATTC
- Advanced Television
Test Center
-
- ATV
- Advanced television
-
- ATVEF
- Advanced Television
Enhancement Forum
-
- audblk
- Audio block
-
- Audio
Group
- A group of four audio
signals embedded into a serial digital video bit stream.
The group usually consists of either four monaural audio channels or
two stereo pairs
-
- audprodi2e
- Audio production
information exists, ch2
-
- audprodie
- Audio production
information exists
-
- auxbits
- Auxiliary data bits
-
- auxdata
- Auxiliary data field
-
- auxdatae
- Auxiliary data exists
-
- auxdatal
- Auxiliary data length
-
- AVC
- Advanced Video Coding
(ITU-T H.264 | ISO/IEC 14496-10)
-
- Average
Picture Level (APL)
- In video systems, the
average level of the picture signal during active scanning time
integrated over a frame period; defined as a percentage of the range
between blanking and reference white level
-
- AVI
- Audio Video
Interleave, Microsoft's Video file format for Windows standard.
-
- AWGN
- Additive white
Gaussian noise
-
-
- B
- SCCC output block
length in symbols
-
- baie
- Bit allocation
information exists
-
- Balanced
Audio
- A method of transmitting
audio that resists interference by sending a signal and its
electrically inverse signal. Noise pickup along the transmission path
is cancelled out as the two signals are differentially combined at the
receiving end. This method of transmission is designed for long and/or
exposed cable runs. This audio cable is typically uses 3
conductor audio cable, with one of the conductors being a shield.
-
- Bandwidth
- Sample
-
- bap
- Bit allocation pointer
-
- Bar
Data
- Bar Data information is
used to signal the precise unused areas of an image raster when the
active video does not completely fill that raster, in particular wide screen
cinema material carried letterboxed in a frame with bars
top and bottom. AFD and Bar Data are described in a
forthcoming SMPTE standard as well as
ATSC
A/53E (2006), CEA CEB-16 (2006)
-
- BAS
- Broadcast Auxiliary
Services (Part 74 of the FCC Rules)
-
- BCRO
- Broadcast rights
object
-
- BER
- See Bit
Error Rate or ratio
-
- BFO
- Brute force overload
-
- BFSK
- Binary phase-shift
keying
-
- Bi-Level
Sync
- Sample Text
-
- bin
- Frequency coefficient
bin in index [bin]
-
- Binary
- Sample Text
-
- BIOP
- Broadcast inter-ORB
protocol
-
- Bit
- A binary representation
of 0 or 1. One of the quantized levels of a pixel
-
- Bit
error rate (BER)
- The average probability
of a digital recording system reproducing a bit in error. It is the
ratio of the number of characters of a message incorrectly received to
the number of characters of the message received
-
- Bit
Parallel
- Byte-wise transmission
of digital video down a multi-conductor cable where each pair of wires
carries a single bit. This standard is covered under SMPTE
125M, EBU TECH 3267-E
and ITU-R656
-
- Bit
Serial
- Bit-wise transmission of
digital video down a single conductor such as coaxial cable. May also
be sent through fiber optics. This standard is covered under SMPTE
259M and ITU-R656
-
- Bit
Stream
- A continuous series of
bits transmitted on a line
-
- Bit-rate
- The speed at which bits
are transmitted, usually expressed in bits per second. With video
information, in a digitized image for example, is transferred,
recorded, and reproduced through the production process at some rate
(bits/s) appropriate to the nature and capabilities of the
origination, the channel, and the receptor
-
- Blanking
level
- That level of a
composite video signal that separates the range containing picture
information from the range containing synchronizing information
-
- blk
- Blk can have two
meanings. In the simplest of terms, it is often the
abbreviation for Black or in computer terms it is known as Block in
array index [blk]
-
- blksw
- Block switch flag
-
- Blu-Ray
Disk
- Blu-ray Disc
(official abbreviation BD) is an optical disc storage medium
designed to supersede the DVD format. The plastic disc is 120 mm
in diameter and 1.2 mm thick, the same size as DVDs and CDs.
Blu-ray Discs contain 25 GB per layer, with dual layer discs (50 GB)
being the norm for feature-length video discs. Triple layer discs
(100 GB) and quadruple layers (128 GB) are available for BD-XL
re-writer drives.
The first Blu-ray
Disc prototypes were unveiled in October 2000, and the first
prototype player was released in April 2003 in Japan. Afterwards, it
continued to be developed until its official release in June 2006.
The name Blu-ray
Disc refers to the blue laser used to read the disc, which
allows information to be stored at a greater density than is
possible with the longer-wavelength red laser used for DVDs.
The format was
developed by the Blu-ray Disc Association, a group representing
makers of consumer electronics, computer hardware, and motion
pictures. As of June 2011, more than 2,500 Blu-ray Disc titles were
available in Australia and the United Kingdom, with 3,500 in the
United States and Canada. In Japan, as of July 2010, more than 3,300
titles have been released.
During the high
definition optical disc format war, Blu-ray Disc competed with the
HD DVD format. Toshiba, the main company that supported HD DVD,
conceded in February 2008, releasing their own Blu-ray Disc player
in late 2009.
-
- BMP
- Basic multilingual
plane
-
- BNC
- Acronym for Bayonet
Neill Concelman - a coaxial cable connector used extensively in
professional television systems. These connectors have a
characteristic impedance
of 75Ω and are standardized by IEC 61169-8 Annex A
-
- bnd
- Band in array index [bnd]
-
- bps
- Bits per Second.
When large quaitites of bits are being expressed they may have the
suffix of kbps, or Mbps, or Gbps.
-
- bpsk
- Binary phase shift
keying
-
- BSD/A
- Broadcast Service
Distribution/Adaptation Center
-
- bsi
- Bit stream information
-
- bsid
- Bit stream
identification
-
- bslbf
- Bit serial, leftmost
bit first (From A/57A: "Bit string, left bit first, where
"left" is the order in which the bit strings are written
in the Standard. Bits strings are written as strings of 1s and 0s
within single quotation marks, e.g. ‘1000 1001’. Blanks within a
bit string are for ease of reading and have no significance."
-
- BSM
- BCAST subscription
management
-
- bsmod
- Bit stream mode
-
- BSS
- Buried spread spectrum
(direct sequence)
-
- BTSC
- Broadcast Television
Systems Committee
-
- BWS
- Slot bandwidth (for a
given service, within a transponder)
-
- BWT
- Transponder bandwidth
-
- Byte
- A complete set of
quantized levels containing all the bits. Bytes consisting of 8 to 10
bits per sample are typical in digital video systems
-
-
- CA
- Conditional Access
-
- Cable
Equalization
- The process of altering
the frequency response of a video amplifier to compensate for high
frequency losses in coaxial cable
-
- CAM
- Conditional access
module
-
- Carrier
Signal
- Sample Text
-
- Carrier
Waves
- Sample Text
-
- CAT
- Conditional access
table
-
- CBC
- Cipher block chaining
-
- CCIR
- International Radio
Consultative Committee. An international standards committee. (This
organization is now known as ITU)
-
- CDTV
- Conventional
definition television
-
- CDP
- Caption distribution
packet
-
- CEA
- Consumer Electronics
Association. CEA is a professional organization that recommends
standards and practices for the U.S. consumer electronics industry
-
- Ch
- Channel in array index
[ch]
-
- chbwcod
- Channel bandwidth code
-
- chexpstr
- Channel exponent
strategy
-
- chincpl
- Channel in coupling
-
- chmant
- Channel mantissas
-
- Chroma
Key
- Sample Text\
-
- C/I
- Signal-to-interference
ratio (between transmitters within a network)
-
- CIT-MH
- ell information table
for ATSC-M/H
-
- clev
- Center mixing level
coefficient
-
- Cliff
Effect
- Also referred to as the
'digital cliff'. This is a phenomenon found in digital video systems
that describes the sudden deterioration of picture quality due to
excessive bit errors, often caused by excessive cable lengths. The
digital signal will be perfect even though one of its signal
parameters is approaching or passing the specified limits. At a given
moment however, the parameter will reach a point where the data can no
longer be interpreted correctly, and the picture will be totally unrecognizable
-
- Closed
Caption
- A system of encoding
word characters onto certain lines of a video stream which can be
decoded and displayed by a compatible television. Provides program
subtitles for the hearing impaired
-
- CM
- Component missing (see
A/78)
-
- cmixlev
- Center mix level
-
- CMRS
- Commercial mobile
radio services (cellular, SMR and PCS)
-
- C/N
- Carrier to noise
-
- CODEC
- An acronym of Compression,
Decompression. A device or piece of software
which takes one file or signal format and translates it to another
with an ideally undetectable loss of quality
-
- COFDM
- Orthogonal
frequency-division multiplexing
(OFDM), essentially identical to coded OFDM (COFDM)
and discrete multi-tone modulation (DMT), is a frequency-division
multiplexing (FDM) scheme used as a digital multi-carrier modulation
method. A large number of closely-spaced orthogonal
sub-carriers
are used to carry data.
The data is divided into several parallel data streams or channels,
one for each sub-carrier. Each sub-carrier is modulated with a
conventional modulation scheme (such as quadrature
amplitude modulation or phase-shift
keying) at a low symbol
rate, maintaining total data rates similar to conventional single-carrier
modulation schemes in the same bandwidth.
OFDM has developed into
a popular scheme for wideband
digital
communication, whether wireless
or over copper
wires, used in applications such as digital television and audio
broadcasting, wireless networking and broadband
internet access.
The primary advantage
of OFDM over single-carrier schemes is its ability to cope with severe
channel
conditions (for example, attenuation
of high frequencies in a long copper wire, narrowband interference
and frequency-selective fading
due to multipath)
without complex equalization filters. Channel equalization
is simplified because OFDM may be viewed as using many
slowly-modulated narrowband
signals rather than one rapidly-modulated wideband
signal. The low symbol rate makes the use of a guard
interval between symbols affordable, making it possible to
eliminate intersymbol
interference (ISI) and utilize echoes and time-spreading (that
shows up as ghosting
on analogue TV) to achieve a diversity
gain, i.e. a signal-to-noise
ratio improvement. This mechanism also facilitates the design of single
frequency networks (SFNs), where several adjacent transmitters
send the same signal simultaneously at the same frequency, as the
signals from multiple distant transmitters may be combined
constructively, rather than interfering as would typically occur in a
traditional single-carrier system.
-
- Color
Black
- An analog video signal
that displays a black screen. This signal is often used as a reference
signal for timing purposes and can also be called Genlock
-
- Component
Analog
- The non-encoded output
of a camera, video tape recorder, etc., consisting of the three
primary color signals: red, green, and blue (RGB)
that together convey all necessary picture information. In some
component video formats these three components have been translated
into a luminance signal and two color difference signals, for example
Y, B-Y, R-Y
-
- Component
color
- Structure of a video
signal wherein the R, G, and B signals are kept separate from one
another or wherein luminance and two band-limited color-difference
signals are kept separate from one another. The separation may be
achieved by separate channels, or by time-division multiplexing, or by
a combination of both
-
- Component
Digital
- A digital representation
of a component analogue signal set, most often Y, B-Y, R-Y. The
encoding parameters are specified by
ITU-R601. ITU-R656
and SMPTE
125M specify the parallel interface
-
- Composite
Analog
- An encoded video signal
such as NTSC or PAL
video that includes horizontal and vertical synchronizing information
-
- Composite
color
- Structure of a video
signal wherein the luminance and two band-limited color-difference
signals are simultaneously present in the channel. The format may be
achieved by frequency-division multiplexing, quadrature modulation,
etc
-
- Composite
digital
- A digitally encoded
video signal, such as NTSC
or PAL video that includes
horizontal and vertical synchronizing information
-
- compr
- Compression gain word
-
- compr2
- Compression gain word,
ch2
-
- compr2e
- Compression gain word
exists, ch2
-
- compre
- Compression gain word
exists
-
- copyrightb
- Copyright bit
-
- cplabsexp
- Coupling absolute
exponent
-
- cplbegf
- Coupling begin
frequency code
-
- cplbndstrc
- Coupling band
structure
-
- cplco
- Coupling coordinate
-
- cplcoe
- Coupling coordinates
exist
-
- cplcoep
- Coupling coordinate
exponent
-
- cplcomant
- Coupling coordinate
mantissa
-
- cpldeltba
- Coupling dba
-
- cpldeltbae
- Coupling dba exists
-
- cpldeltlen
- Coupling dba length
-
- cpldeltnseg
- Coupling dba number of
segments
-
- cpldeltoffst
- Coupling dba offset
-
- cplendf
- Coupling end frequency
code
-
- cplexps
- Coupling exponents
-
- cplexpstr
- Coupling exponent
strategy
-
- cplfgaincod
- Coupling fast gain
code
-
- cplfleak
- Coupling fast leak
initialization
-
- cplfsnroffst
- Coupling fine SNR
offset
-
- cplinu
- Coupling in use
-
- cplleake
- Coupling leak
initialization exists
-
- cplmant
- Coupling mantissas
-
- cplsleak
- Coupling slow leak
initialization
-
- cplstre
- Coupling strategy
exists
-
- CRC
- Cyclic redundancy
check
-
- crc1
- Cyclic redundancy
check word 1
-
- crc2
- Cyclic redundancy
check word 2
-
- crcrsv
- crc reserved bit
-
- CRL
- Certificate revocation
list
-
- CS
- Cadence signal
-
- csnroffst
- Coarse SNR offset
-
- CSS
- Cascading Style Sheet
-
- CTA
- Clear-to-air
-
- CVCT
- Cable virtual channel
table
-
- CW
- Control word (The key
used for MPEG transport scrambling).
-
- CWDM
- Coarse Wave Division
Multiplexing. Coarse Wave Division Multiplexing allows up to 16
separate channels of data to be carried over a single optical cable
using different wavelengths for each channel. Typically the
wavelengths are separated at 20 nanometer wavelength intervals
-
-
- D to
A Converter (Digital to Analog)
- Sample Text
-
- D1
- A component
digital video recording format that uses data conforming to the ITU-R601
standard. Records on 19mm magnetic tape. (Often used incorrectly to
refer to component
digital video)
-
- d15
- d15 exponent coding
mode
-
- D2
- A composite digital
video recording format that uses data conforming to SMPTE
244M. Records on 19mm magnetic tape. (Often used incorrectly to
refer to composite digital video)
-
- d25
- d25 exponent coding
mode
-
- D3
- A composite
digital video recording format that uses data conforming to SMPTE
244M. Records on 1/2" magnetic tape
-
- d45
- d45 exponent coding
mode
-
- D5
- A component
digital video recording format that uses data conforming to the ITU-R601
standard. Records on 1/2" magnetic tape
-
- DA
- See Distribution
Amplifier
-
- DA
- declarative
application
-
- DAE
- Declarative
Application Environment
-
- DASE
- DTV Applications
Software Environment
-
- DARS
- Digital Audio Reference
Signal. A reference signal conforming to the format and electrical
specification of the AES3 standard, but often has only the preamble
active. This signal is used for synchronization in digital audio
studio applications. The recommended practice AES11-1997
gives further information on the use of a DARS reference
-
- Datagrams
- A datagram is a basic transfer unit
associated with a packet-switched
network in which the delivery arrival time and order are not
guaranteed. A datagram consists of header
and data areas, where the header contains information sufficient for
routing from the originating equipment to the destination without
relying on prior exchanges between the equipment and the network. The
source and destination addresses as well as a type field are found in
the header of a datagram.
The term datagram is often considered
synonymous to "packet",
but there are some nuances. First, the term packet applies to any
message formatted as a packet, while the term datagram is generally
reserved for packets of an "unreliable" service. An
"unreliable" service does not notify the user if delivery
fails. For example, IP
itself provides an unreliable service and UDP
over IP also provides an unreliable one. That is why UDP packets are
generally called datagrams. Second, if a datagram fragments,
then its fragments may be referred as packets, but not as datagrams.
However, TCP
refers to its fragments as TCP
segments, not packets,
presumably to assert that its fragments are reliable.
-
- DAU
- Data access unit
-
- DAVIC
- Digital Audio Visual
Council
-
- Daylight
saving time (DST)
- Daylight Saving Time
(DST) or Summer Time as it is called in many countries, is a way of
getting more daylight out of the summer days by advancing the clocks
by one hour during the summer. Then, the sun will appear to rise one
hour later in the morning when people are usually asleep anyway, at
the benefit of one hour longer evenings when awake. The sunset and
sunrise are one hour later than during normal time
-
- dB-
(prefix)
- A symbol indicating that
a measurement is made using a logarithmic scale similar to that of the
decibel (see below) in that a difference of 10 dB- corresponds to a
factor of 10. In each case, the actual measurement is compared to a
fixed reference level r and the "decibel" value is defined
to be 10 log10(a/r). Many units of this kind have been used and only a
few of the more common ones are mentioned in the next entries. In each
case the dB symbol is followed by a second symbol identifying the
specific measurement. Often the two symbols are not separated (as in
"dBA"), but the Audio Engineering Society recommends that a
space be used (as in "dB A")
-
- dB FS
- Abbreviation for
"decibels full scale," a unit of power as measured by a
digital device. A digital measurement has a maximum value M depending
on the number of bits used. If the actual power measurement is p, the
dB FS value displayed is 20•log10(p/M) dB FS. Since p cannot exceed
M, this reading is always negative
-
- dBm, dBW
- logarithmic units of
power used in electronics. These units measure power in decibels above
the reference level of 1 milliwatt in the case of dBm and 1 watt in
the case of dBW. A power of n watts equals 10 log n dBW; conversely, a
power of p dBW equals 10(p/10) watts. The same formulas link dBm to
milliwatts. An increase of 10 dB m or 10 dBW represents a 10-fold
increase in power. Since 1 watt = 1000 milliwatts, 0 dBW = 30 dBm
-
- dB
TP
- decibels, true-peak
relative to full-scale (per ITU-R BS.1770 Annex 2)
-
- dba
- delta bit allocation
-
- dbpbcod
- dB per bit code
-
- DBFS
- deciBels full scale
-
- DBS
- direct broadcast
satellite
-
- dBu
- A logarithmic unit of
power, similar to dBm but computed from voltage measurements. The
reference level is 0.775 volts, the voltage which generates a power of
1 milliwatt across a circuit having an
impedance
of 600Ω. A voltage of V volts corresponds to a power of
20•log10(V/0.775) dBu
-
- DC
- DownloadCancel
-
- DCC
- directed channel
change
-
- DCCRR
- DCC capable DTV
reference receiver
-
- DCCSCT
- DCC selection code
table
-
- DCT
- discrete cosine
transform
-
- DDB
- DownloadDataBlock
-
- DDE
- declarative data
essence
-
- DEB
- data program element
buffer
-
- DEBn
- data elementary stream
buffer for synchronized data elementary stream n
-
- DEBSn
- Sample Text
-
- decibel
(dB)
- A customary logarithmic
measure most commonly used (in various ways) for measuring sound. The
human ear is capable of detecting an enormous range of sound
intensities. Furthermore, our perception is not linear. Experiment
shows that when humans perceive one sound to be twice as loud as
another, in fact the louder sound is about ten times as intense as the
fainter one. For this reason, sound is measured on logarithmic scales.
Informally, if one sound is 1 bel (10 decibels) "louder"
than another, this means the louder sound is 10 times louder than the
fainter one. A difference of 20 decibels corresponds to an increase of
10 x 10 or 100 times in intensity. The beginning of the scale, 0
decibels, can be set in different ways, depending on exactly which
aspect of sound is being measured. See also dB- (above)
-
- deltba
- channel dba
-
- deltbae
- channel dba exists
-
- deltbaie
- dba information exists
-
- deltlen
- channel dba length
-
- deltnseg
- channel dba number of
segments
-
- deltoffst
- channel dba offset
-
- SAMPLE
- Sample Text
-
- De-embedding
- The process of
extracting an embedded signal from an input stream to generate two
separate signals, perhaps with different standards. This term is often
used to describe the process of extracting AES
audio that has been embedded onto a serial digital video signal
-
- De-Modulator
- Sample Text
-
- Demux
- An abbreviation for
'de-multiplexing' which is the separation of Multiplexed data streams
for dispersal to different devices. This term is often used
synonymously with De-embedding when used to describe the process of
extracting AES audio
that has been embedded onto a serial digital video signal
-
- DENG
- digital electronic
news gathering
-
- DES
- Data Encryption
Standard
-
- DES
- data elementary stream
-
- DET
- data event table
-
- DFS
- data field
synchronization data segment
-
- DH
- Diffie-Hellman
-
- DHCP
- The Dynamic Host
Configuration Protocol (DHCP) is an automatic
configuration protocol used on IP
networks. Computers that are connected to IP networks must be
configured before they can communicate with other computers on the
network. DHCP allows a computer to be configured automatically,
eliminating the need for intervention by a network administrator. It
also provides a central database for keeping track of computers that
have been connected to the network. This prevents two computers from
accidentally being configured with the same IP
address.
In the absence of
DHCP, hosts may be manually configured with an IP address.
Alternatively IPv6
hosts may use stateless
address autoconfiguration to generate an IP address. IPv4 hosts
may use link-local
addressing to achieve limited local connectivity.
In addition to IP
addresses, DHCP also provides other configuration information,
particularly the IP addresses of local caching
DNS resolvers. Hosts that do not use DHCP for address
configuration may still use it to obtain other configuration
information.
There are two
versions of DHCP, one for IPv4
and one for IPv6.
While both versions bear the same name and perform much the same
purpose, the details of the protocol for IPv4 and IPv6 are
sufficiently different that they can be considered separate
protocols.
-
- dialnorm
- dialogue normalization
word
-
- dialnorm2
- dialogue normalization
word, ch2
-
- Differential
Phase-Shift Keying
- Sample Text
-
- Digital
- Sample Text
-
- Digital
Rights Management
- Also known as DRM and
is a class of access control technologies that are used by hardware
manufacturers, publishers, copyright holders and individuals with
the intent to limit the use of digital content and devices after
sale. DRM is any technology that inhibits uses of digital content
that are not desired or intended by the content provider. Copy
protection which can be circumvented without modifying the file or
device, such as serial numbers or keyfiles are not generally
considered to be DRM. DRM also includes specific instances of
digital works or devices. Companies such as Amazon, AOL, Apple Inc.,
the BBC, Microsoft and Sony use digital rights management. In 1998
the Digital Millennium Copyright Act (DMCA) was passed in the United
States to impose criminal penalties on those who make available
technologies whose primary purpose and function is to circumvent
content protection technologies.
-
- Digital
Video / Digital Audio
- A video or audio stream
encoded into binary digits instead of wavelengths and amplitudes
-
- DII
- DownloadInfoIndication
-
- DIMS
- Dynamic interactive
multimedia scenes
-
- Discrete
Multi-tone Modulation (DMT)
- Sample Text
-
- Distribution
Amplifier
- An electronic device
which accepts a broadcast signal, amplifies it, and then outputs the
same signal many times. Essentially a signal copying device
-
- DIT
- Data information table
-
- DIT
- Digital Image
Technician is an IA 600 Job Classification for a person who works as
a technical assistant to the camera department. A person in
this classification is expected to have a fundamental understanding
of how to set up a Digital Camera system and it's components
and many also have the ability to download acquisition data from the
camera hard drives and/or Solid State Recording Device or Flash
Drive
-
- dithflag
- dither flag
-
- DLNA
- Digital Living Network
Alliance
-
- DMT
- See Discrete
Multi-tone Modulation
-
- DNS
- See Domain
Name System
-
- DOCSIS
- Data Over Cable
Service Interface Specification
-
- DOM
- document object model
-
- Dolby
- Sample Text
-
- Domain
Name System (DNS)
- Sample Text
-
- Downconverter
- A converter which takes
an HDTV signal and rescales it into a standard definition TV signal
-
- Downstream
- A broadcasting term
meaning closer to the point of final transmission. Indicates the
system is robust enough to handle "on-air" signals with
confidence
-
- Downstream
Keyer
- Sample Text
-
- DRC
- Dynamic range control
-
- DRL
- Data return link
-
- DRM
- Digital rights
management
-
- Drop
frame
- A method of adjusting
the nominal 30 frame per second counting rate of SMPTE
12M-1 time code to the actual counting rate of approximately 29.97
frames per second - a difference of 1 part in 1001. This correction
drops 108 frames per hour by skipping frame counts 0 and 1 at the
beginning of each minute, except minutes 0, 10, 20, 30, 40 and 50. See
also LTC and VITC
-
- DS
- delay spread
-
- DSI
- DownloadServerInitiate
-
- DSL
- digital subscriber
line
-
- DSM
- digital storage media
-
- DSM-CC
- digital storage media
command and control
-
- DSNG
- digital satellite news
gathering
-
- DSS
- data segment
synchronization
-
- DST
- data service table
-
- dsurmod
- Dolby surround mode
-
- DTD
- document type
definition
-
- DTH
- direct to home
-
- DTS
- decoding time stamp
-
- DTV
- DTV Stands for Digital
Television
-
- DTVCC
- digital television
closed captioning
-
- DTx
- distributed
transmission
-
- DTxA
- distributed
transmission adapter
-
- DTxN
- distributed
transmission network
-
- DTxP
- distributed
transmission packet
-
- DTxR
- distributed translator
-
- DTxS
- distributed
transmission system
-
- DTxT
- distributed
transmitter
-
- D/U
- desired (signal) to
undesired (signal) ratio
-
- DVB
- Digital Video
Broadcasting
-
- DVB-SI
- Digital Video
Broadcasting—Service Information
-
- DVB-T
- Sample Text
-
- DVCR
- digital video cassette
recorder
-
- DVS
- Digital Video
Subcommittee
-
- DWDM
- Dense Wave Division
Multiplexing. A method for combining multiple fiber optic signals of
different wavelengths onto a single strand of cable in a much smaller
wavelength spectrum than CWDM.
Dense Wave Division Multiplexing allows up to 80 separate channels of
data to be carried over a single optical cable using different
wavelengths for each channel
-
- dynrng
- dynamic range gain
word
-
- dynrng2
- dynamic range gain
word, ch2
-
- dynrng2e
- dynamic range gain
word exists, ch2
-
- dynrnge
- dynamic range gain
word exists
-
-
-
- EA
- Emergency Alert
-
- EAS
- Emergency Alert System.
A broadcast warning system in the United States that either interrupts
normal broadcasting, or displays an alert which crawls across the
video picture. EAS alerts also contain an audible alert message
-
- EAV
- Abbreviation for
"End of Active Video". A digital synchronization sequence
consisting of a sequence of four consecutive code words (a code word
of all ones, a code word of all zeros, another code word of all zeros,
and a code word including F (field/frame), V (vertical), H
(horizontal), P3, P2, P1, and P0 (parity) bits.) which is used to
designate the start of the horizontal blanking interval of the digital
line. See also SAV
-
- EBU
- European Broadcasting
Union. EBU is an organization of European broadcasters that among
other activities provides technical recommendations for the 625/50
line television systems
-
- ECB
- electronic codebook
(DES cipher mode)
-
- ECC
- error correcting code
-
- ECM
- entitlement control
message
-
- EDE
- encrypt-decrypt-encrypt
-
- Sample
- Sample Text
-
- EDH
- Error Detection and
Handling (EDH) is defined in SMPTE RP 165 as a method of determining
when bit errors have occurred along the digital video path. According
to RP 165, two error detection checkwords are used, one for active
picture samples, and the other on a full field of samples. Three sets
of flags are used to convey information regarding detected errors, to
facilitate identification of faulty equipment or cabling. One set of
flags is associated with each checkword, and the third is used to
evaluate ancillary data integrity. The checkwords and flags are
combined into a special error detection data packet that is included
as ancillary data in the serial digital signal
-
- EFP
- Electronic Field
Production. Electronic Field Production is one step above Electronic
News Gathering (ENG) in that more time and effort is put into
lighting and the general photography of the subject matter.
This is a single camera or sometimes multi-camera acquisition
process.
-
- EIA
- Electronic Industries
Alliance
-
- EIRP
- equivalent isotropic
radiated power
-
- EIT
- event information
table
-
- Embedded
Audio
- Digital audio is
multiplexed onto a serial digital video data stream according to the SMPTE
272M (standard definition) or SMPTE
299M (high definition) standards
-
- Embedding
- The process of combining
one type of signal with another such that both signals can be
transmitted using the standard of just one. This term is often used to
describe the process of inserting AES
audio into a serial digital video signal
-
- EMM
- entitlement management
message
-
- Encryption
- Sample Text
-
- ENG
- Electronic news
gathering (in the context of this document, "ENG" includes
electronic field production (EFP)
-
- ENG-RO
- ENG receive-only site
(also known as "central" receive site)
-
- EPG
- electronic program
guide
-
- Equalization
- See Cable
equalization
-
- ERP
- effective radiated
power
-
- ES
- elementary stream
-
- ESCR
- elementary stream
clock reference
-
- ESG
- electronic service
guide
-
- Ethernet
- A protocol for
connecting computers over a Local Area Network (LAN)
-
- ETM
- extended text message
-
- ETS
- European
Telecommunication Standard
-
- ETSI
- European
Telecommunications Standards Institute
-
- ETT
- extended text table
-
- exps
- channel exponents
-
- Extranet
- Sample Text
-
-
-
- fbw
- full bandwidth
-
- FCC
- Federal Communications
Commission
-
- fdcycod
- fast decay code
-
- FDM
- See Frequency-Division
Multiplexing
-
- FDMA
- frequency division
multiple access
-
- FDT
- file delivery table
-
- FEC
- forward error
correction
-
- FET-MH
- future event table for
ATSC-M/H
-
- fgaincod
- channel fast gain code
-
-
- Fiber
Optics
- A method of encoding
digital information into a pulsing laser, allowing much higher
transmission bandwidth than copper cable
-
- FIC
- fast information
channel
-
- Field
- Sample Text
-
- FIFO
- first-in, first-out
shift register
-
- Film
Time Code
- See AatonCode,
ARRI Code
-
- FIR
- finite impulse
response
-
- Flicker
- Sample Text
-
- floorcod
- masking floor code
-
- floortab
- masking floor table
-
- FLUTE
- File Delivery over
Unidirectional Transport (RFC 3926)
-
- FM
- frequency modulation
-
- FPLL
- frequency and
phase-locked-loop
-
- FPS
- See Frames
Per Second
-
- FRAGnkj
- IP fragmentation
buffer for fragment identifier j, multicast address k,
in program element n
-
- Frames
Per Second
- In television and film
this is the number of frames that are exposed or scanned per
second. When the interlace Video process is used, each frame
consists of 2 Fields. In film projection, each frame has two
shutter exposures per frame, to reduce flicker
-
- Frame
Shaker
- Another name for a Frame
Synchronizer
-
- Frame
Synchronizer
- A device which retimes
an incoming video signal to a set reference such as Genlock, bi-level
or tri-level sync signals
-
- Frequency-Division
Multiplexing (FDM)
- Sample Text
-
- FTP
- Sample Text
-
- frmsizecod
- frame size code
-
- fscod
- sampling frequency
code
-
- FSK
- frequency-shift keying
-
- fsnroffst
- channel fine SNR
offset
-
- FSPL
- free-space power loss
-
- FTA
- free-to-air
-
- FTP
- Sample Text
-
-
- gainmg
- channel gain range
code
-
- GAT
- guide access table
-
- GAT-MH
- guide access table for
ATSC-M/H
-
- Gbps
- 1,000,000,000 bits per
second
-
- Genlock
- Sample Text
-
- GF
- Galois field
-
- GHz
- gigahertz (109 cycles
per second)
-
- GIF
- Graphics
Interchange Format--a bit-mapped graphics file format for the
Internet, CompuServe and many BBSs. GIF supports color and
various resolutions and includes data compression, making it
especially effective for scanned photos.
-
- GMSK
- Guassian minimum shift
keying
-
- GOP
- group of pictures
-
- GMT
- Greenwich Mean Time
-
- GPI
- GPI has two meanings,
the first being General Purpose
Interface. A method for communicating with electronic systems by
utilizing relay or electronic contact closure inputs and outputs. The
second interpretation of this
term may also be an acronym for General Purpose Input, which is the
contact closure input of a General Purpose Interface
-
- GPO
- General Purpose Output.
The contact closure output of a General Purpose Interface
-
- GPS
- Global Positioning
System. A collection of 24 orbiting satellites operated by the US
Department of Defense. Using signals transmitted to and from these
satellites, electronic devices can pinpoint their location and the
local time and time zone automatically
-
- Graticule
- A group of lines
inserted over a video signal to allow for measurement and alignment of
the image. In a film camera the graticule is ground into the glass of
the optical viewfinder to allow the cinematographer to properly frame
the image
-
- grp
- group in index [grp]
-
-
-
- H.264
- H.264/MPEG-4 Part
10 or AVC
(Advanced Video Coding) is a standard for video
compression, and is currently one of the most commonly used
formats for the recording, compression, and distribution of high
definition video. The final drafting work on the first version
of the standard was completed in May 2003.
H.264/MPEG-4 AVC is a
block-oriented motion-compensation-based
codec standard developed by the ITU-T
Video
Coding Experts Group (VCEG) together with the ISO/IEC
Moving
Picture Experts Group (MPEG). It was the product of a
partnership effort known as the Joint Video Team (JVT). The ITU-T H.264
standard and the ISO/IEC MPEG-4 AVC
standard (formally, ISO/IEC 14496-10 - MPEG-4
Part 10, Advanced Video Coding) are jointly maintained so that they
have identical technical content.
H.264 is perhaps best
known as being one of the codec
standards for Blu-ray
Discs; all Blu-ray players must be able to decode H.264. It is
also widely used by streaming internet sources, such as videos from Vimeo,
YouTube,
and the iTunes
Store, web software such as the Adobe
Flash Player and Microsoft
Silverlight, broadcast services for DVB
and SBTVD,
direct-broadcast satellite television services, cable television
services, and real-time videoconferencing.
- HANC
- Horizontal Ancillary
Data. Acronym for ancillary data packets carried in the horizontal
blanking intervals of a digital television signal. May also refer to
the data space located in the horizontal blanking interval where these
packets are carried. Ancillary data packets contain metadata
associated with the video or audio of a television bit stream. See also
VANC
-
- Handshaking
- Sample Text
-
- HAVi
- Home Audio Video
Interoperability
-
- HD
- High-Definition
-
- HDCAM
- A Sony HDTV component
digital video recording format that uses data conforming to the ITU-R709
standard. Records on 1/2" magnetic tape
-
- HDCAM-SRW
- A Sony Proprietary
Videotape Recording format that uses multiple recording heads to
achieve a writing speed of 800 Mbps. This is the highest
writng speed of any video tape recorder and delivers a superior
signal with minimal video and audio compression. There are up
to 12 channels of audio available and the unit comes in both a
studio and portable deck version.
-
- HDCP
- (High-bandwidth
Digital Content Protection) is a specification developed by
Intel Corporation to "protect" digital audio and video
content as it travels across Digital Visual Interface (DVI) or High
Definition Multimedia Interface (HDMI)
connections. The HDCP specification is proprietary and
implementation of HDCP requires a license. It is a form of Digital
rights management.
HDCP is licensed by
Digital Content Protection, LLC. In addition to paying fees,
licensees must also agree to limit the usefulness and
interoperability of their products by restricting outputs and
lowering the quality of reproduction on some interfaces such as
speaker cables. Licensees cannot allow their devices to make copies
of content, and must design their products to "effectively
frustrate attempts to defeat the content protection requirements..
-
- HD-D5
- A Panasonic HDTV component
digital video recording format that uses data conforming to the ITU-R709
standard. Records on 1/2" magnetic tape
-
- HDMI
- High-Definition
Multimedia Interface
(HDMI) is a compact audio/video interface for transmitting
uncompressed digital data. It is a digital alternative to
consumer analog standards, such as radio
frequency (RF) coaxial cable, composite
video, S-Video,
SCART,
component
video, D-Terminal,
or VGA.
HDMI connects digital audio/video sources (such as set-top
boxes, DVD
players, HD
DVD players, Blu-ray
Disc players, AVCHD
camcorders,
personal
computers (PCs), video
game consoles such as the PlayStation
3 and Xbox
360, and AV
receivers) to compatible digital audio devices, computer
monitors, video projectors, tablet computers, and digital
television.
-
- HDMI is backward-compatible
with single-link Digital
Visual Interface digital video (DVI-D or DVI-I, but not DVI-A). No
signal conversion is required when an adapter or asymmetric cable is
used, and consequently no loss in video quality occurs.
- From a user's
perspective, an HDMI display can be driven by a single-link DVI-D
source, since HDMI and DVI-D define an overlapping minimum set of
supported resolutions and framebuffer formats to ensure a basic level
of interoperability. Since DVI-D displays are not required to support High-bandwidth
Digital Content Protection, in the reverse scenario, a DVI-D
monitor is not guaranteed to display a signal from an HDMI source. A
typical HDMI-source (such as a Blu-ray player) may demand HDCP-compliance
of the display, and hence refuse to output HDCP-protected content to a
non-compliant display.[92]
All HDMI devices must support sRGB encoding.[93]
Absent this HDCP issue, an HDMI-source and DVI-D display would enjoy
the same level of basic interoperability. Further complicating the
issue is the existence of a handful of display equipment (high end
home theater projectors) which were designed with HDMI inputs, but
which are not HDCP-compliant.
- Features specific to
HDMI, such as remote-control and audio transport, are not available in
devices that use legacy DVI-D signalling. However, many devices output
HDMI over a DVI connector (e.g., ATI
3000-series and NVIDIA
GTX 200-series video cards),
and some multimedia displays may accept HDMI (including audio) over a
DVI input. In general, exact capabilities vary from product to
product.
| Type
A receptacle HDMI |
| Pin 1 |
TMDS Data2+ |
| Pin 2 |
TMDS Data2 Shield |
| Pin 3 |
TMDS Data2– |
| Pin 4 |
TMDS Data1+ |
| Pin 5 |
TMDS Data1 Shield |
| Pin 6 |
TMDS Data1– |
| Pin 7 |
TMDS Data0+ |
| Pin 8 |
TMDS Data0 Shield |
| Pin 9 |
TMDS Data0– |
| Pin 10 |
TMDS Clock+ |
| Pin 11 |
TMDS Clock Shield |
| Pin 12 |
TMDS Clock– |
| Pin 13 |
CEC |
| Pin 14 |
Reserved (HDMI
1.0-1.3c), HEC Data- (Optional, HDMI 1.4+ with Ethernet) |
| Pin 15 |
SCL (I˛C
Serial Clock for DDC) |
| Pin 16 |
SDA (I˛C
Serial Data Line for DDC) |
| Pin 17 |
DDC/CEC/HEC Ground |
| Pin 18 |
+5 V Power (max 50
mA) |
| Pin 19 |
Hot Plug Detect
(All versions) and HEC Data+ (Optional, HDMI 1.4+ with
Ethernet) |
-
-
- HDMI
1.0 - 1.2
- HDMI 1.0 was released
December 9, 2002 and is a single-cable digital audio/video connector
interface with a maximum TMDS bandwidth of 4.9 Gbit/s.
It supports up to 3.96 Gbit/s of video bandwidth (1080p/60 Hz
or UXGA)
and 8 channel LPCM/192 kHz/24-bit
audio.[2]
HDMI 1.1 was released on May 20, 2004 and added support for DVD-Audio.[2]
HDMI 1.2 was released August 8, 2005 and added support for One Bit
Audio, used on Super
Audio CDs, at up to 8 channels. It also added the availability
of HDMI type A connectors for PC sources, the ability for PC sources
to only support the sRGB color space while retaining the option to
support the YCbCr color space, and required HDMI 1.2 and later
displays to support low-voltage sources. HDMI 1.2a was released on
December 14, 2005 and fully specifies Consumer Electronic Control (CEC)
features, command sets and CEC compliance tests
-
- HDMI
1.3
- HDMI 1.3 was released
June 22, 2006 and increased the single-link bandwidth to 340 MHz
(10.2 Gbit/s). It optionally supports Deep
Color, with 30-bit, 36-bit and 48-bit xvYCC,
sRGB,
or YCbCr, compared to 24-bit
sRGB or YCbCr in previous HDMI versions. It also optionally supports
output of Dolby
TrueHD and DTS-HD
Master Audio streams for external decoding by AV
receivers. It incorporates automatic audio syncing (audio
video sync) capability. It defined cable Categories 1 and
2, with Category 1 cable being tested up to 74.25 MHz
and Category 2 being tested up to 340 MHz.
It also added the new type C Mini connector for portable devices.
HDMI 1.3a was
released on November 10, 2006 and had Cable and Sink modifications
for type C, source termination recommendations, and removed
undershoot and maximum rise/fall time limits. It also
changes CEC capacitance limits, clarified sRGB video quantization
range, and CEC commands for timer control were brought back in an
altered form, with audio control commands added. It also
added support for optionally streaming SACD in its bitstream DST
format rather than uncompressed raw DSD like from HDMI 1.2 onwards.
HDMI 1.3b, 1.3b1 and
1.3c were released on March 26, 2007, November 9, 2007, and August
25, 2008 respectively. They do not introduce differences on HDMI
features, functions, or performance, but only describe testing for
products based on the HDMI 1.3a specification regarding HDMI
compliance (1.3b), the HDMI type C Mini connector (1.3b1 and active
HDMI cables (1.3c)
-
- HDMI
1.4
- HDMI 1.4 was released
on May 28, 2009, and the first HDMI 1.4 products were available in
the second half of 2009. HDMI 1.4 increases the maximum
resolution to 4K × 2K, i.e. 3840 × 2160p at 24 Hz/25 Hz/30 Hz
or 4096 × 2160p at 24 Hz (which is a resolution used
with digital theaters); an HDMI Ethernet Channel (HEC), which allows
for a 100 Mb/s
Ethernet
connection between the two HDMI connected devices; and introduces an
Audio Return Channel (ARC), 3D Over HDMI, a new Micro HDMI
Connector, expanded support for color spaces, with the addition of
sYCC601, Adobe
RGB and Adobe YCC601; and an Automotive Connection System.
HDMI 1.4 supports several stereoscopic
3D formats including field alternative (interlaced), frame
packing (a full resolution top-bottom format), line alternative
full, side-by-side half, side-by-side full, 2D
+ depth, and 2D + depth + graphics + graphics depth (WOWvx),
with additional top/bottom formats added in version 1.4a . HDMI 1.4
requires that 3D displays support the frame packing 3D format at
either 720p50 and 1080p24 or 720p60 and 1080p24.[117]
High Speed HDMI 1.3 cables can support all HDMI 1.4 features except
for the HDMI Ethernet Channel.
HDMI 1.4a was
released on March 4, 2010 and adds two additional mandatory 3D
formats for broadcast content, which was deferred with HDMI 1.4 in
order to see the direction of the 3D broadcast market. HDMI 1.4a has
defined mandatory 3D formats for broadcast, game, and movie content.
HDMI 1.4a requires that 3D displays support the frame packing 3D
format at either 720p50 and 1080p24 or 720p60 and 1080p24,
side-by-side horizontal at either 1080i50 or 1080i60, and
top-and-bottom at either 720p50 and 1080p24 or 720p60 and 1080p24.
- HD-SD
- high definition serial
digital interface (compliant with SMPTE
292)
-
- HD-SDI
- High Definition Serial
Digital Interface. A bit-serial digital interface for HDTV component
signals operating at data rates of 1.485 Gb/s and 1.485/1.001 Gb/s.
The HD-SDI interface is standardized in SMPTE
292M and can be carried over coaxial and fiber optic cables
-
- HDTV
- High-definition
television
-
- HE
AAC
- High Efficiency
Advanced Audio Coding
-
- HE
AAC v2
- High Efficiency
Advanced Audio Coding version 2
-
- HEX
- hexadecimal notation
-
- HPA
- high power amplifier
-
- HTML
- HTML,
which stands for HyperText
Markup Language, is the predominant markup
language for web pages. HTML is the basic building-blocks of
webpages.
HTML is written in
the form of HTML
elements consisting of tags, enclosed in angle
brackets (like <html>), within the web page content. HTML
tags normally come in pairs like <h1> and </h1>. The
first tag in a pair is the start tag, the second tag is the end
tag (they are also called opening tags and closing
tags). In between these tags web designers can add text, tables,
images, etc.
The purpose of a web
browser is to read HTML documents and compose them into visual
or audible web pages. The browser does not display the HTML tags,
but uses the tags to interpret the content of the page.
HTML elements form
the building blocks of all websites. HTML allows images
and objects to be embedded and can be used to create interactive
forms. It provides a means to create structured
documents by denoting structural semantics
for text such as headings, paragraphs, lists, links, quotes and
other items. It can embed scripts
in languages such as JavaScript
which affect the behavior of HTML webpages.
Web browsers can also
refer to Cascading
Style Sheets (CSS) to define the appearance and layout of text
and other material. The W3C,
maintainer of both the HTML and the CSS standards, encourages the
use of CSS over explicitly presentational HTML markup.
-
- HTML5
- HTML5 is a
language for structuring and presenting content for the World Wide
Web, a core technology of the Internet.
It is the latest revision of the HTML
standard (originally created in 1990 and most recently standardized
as HTML4 in 1997) and currently remains under development. Its core
aims have been to improve the language with support for the latest
multimedia while keeping it easily readable by humans and
consistently understood by computers and devices (web browsers, parsers etc.).
HTML5 is intended to subsume not only HTML4,
but XHTML1
and DOM2HTML
(particularly JavaScript)
as well.
Following its
immediate predecessors HTML
4.01 and XHTML
1.1, HTML5 is a response to the observation that the HTML and XHTML
in common use on the World
Wide Web is a mixture of features introduced by various
specifications, along with those introduced by software products
such as web
browsers, those established by common practice, and the many syntax
errors in existing web
documents. It is also an attempt to define a single markup
language that can be written in either HTML or XHTML syntax. It
includes detailed processing models to encourage more interoperable
implementations; it extends, improves and rationalises the markup
available for documents, and introduces markup and APIs
for complex web
applications.
In particular, HTML5
adds many new syntactical
features. These include the <video>, <audio>,
and <canvas> elements,
as well as the integration of SVG
content. These features are designed to make it easy to include and
handle multimedia
and graphical
content on the web without having to resort to proprietary plugins
and APIs.
Other new elements, such as <section>, <article>,
<header>, and <nav>, are
designed to enrich the semantic
content of documents. New attributes
have been introduced for the same purpose, while some elements and
attributes have been removed. Some elements, such as <a>,
<cite> and <menu> have been
changed, redefined or standardised. The APIs
and DOM
are no longer afterthoughts, but are fundamental parts of the HTML5
specification. HTML5 also defines in some detail the required
processing for invalid documents, so that syntax errors will be
treated uniformly by all conforming browsers and other user
agents.
-
- HTTP
- Hyper Text Transfer
Protocol
-
- HTTPS
- Hyper Text Transfer
Protocol – Secure
-
- Hue
- Attribute of a visual
sensation according to which an area appears to be similar to one of
the perceived colors, red, yellow, green, and blue, or to a
combination of two of them
-
-
- IBO
- input back off
-
- ICMP
- Internet Control
Message Protocol
-
- ICMPv6
- See Internet
Control Message Protocol version 6
-
- ICP
- interaction channel
provider
-
- ICSP
- interactive content
service provider
-
- ID
- identification
-
- IDL
- Interface Definition
Language
-
- IDR
- intermediate data rate
-
- IEC
- International
Electrotechnical Commission
-
- IEEE
- Institute of
Electrical and Electronics Engineers
-
- IESS
- Intelsat Earth Station
Standard
-
- IETF
- Internet Engineering
Task Force
-
- IF-band
(70/140MHz)
- A frequency band with
two frequencies: 70MHz and 140MHz. Usually used by satellite studios
to uplink to a satellite transmission system
-
- Impedance
- A measurement of
opposition to electrical current exhibited by a circuit or device,
taking into account resistance and AC reactance
-
- Intercom
- A system of internal
audio communication within a building or corporation over a number of
well-defined standards such as RTS-Telex and ClearCom
-
- Interlaced
Video
- Interlaced Video is the
standard used in High Definition and Standard Definition video for
broadcast television and operates on the basis of scanning on an
alternating line basis. In other words, the pixels are
electronically activated on a horizontal basis from left to right,
then the pixel scan skips a line and then starts it's scan on the line
from left to right until the alternating lines end at the
bottom. Then the scan begins on the even numbered lines and
continues to the end. This interlacing process allows the
picture to be less fluttering.
Interlace Video is preferred by broadcasters while Progressive Scan
video is preferred by computer programmers and many visual effects
facilities.
Interlaced video is a technique of
doubling the perceived frame rate of a video
signal without consuming extra bandwidth.
Since the interlaced signal contains the two fields of a video frame
shot at two different times, it enhances motion perception to the
viewer and reduces flicker
by taking advantage of the persistence
of vision effect. This results in an effective doubling of time
resolution (also called temporal
resolution) as compared with non-interlaced footage (for frame
rates equal to field rates). Interlaced signals require a display that
is natively capable of showing the individual fields in a sequential
order. Only ALiS plasma panels and traditional CRT-based
TV sets are capable of displaying interlaced signals, due to the
electronic scanning and lack of apparent fixed-resolution.
Interlaced scan refers to one of two common
methods for "painting" a video image on an electronic
display screen (the other being progressive
scan) by scanning or displaying each line or row of pixels. This
technique uses two fields to create a frame. One field contains all
the odd lines in the image, the other contains all the even lines of
the image. A PAL-based
television display, for example, scans 50 fields every second (25 odd
and 25 even). The two sets of 25 fields work together to create a full
frame every 1/25th of a second, resulting in a display of 25 frames
per second, but with a new half frame every 1/50th of a second.
To display interlaced video on progressive
scan displays, deinterlacing
is applied to the video signal.
Despite arguments against it,
interlacing continues to be supported by the television standards
organizations. It is still included in digital video transmission
formats such as DV,
DVB,
and ATSC.
Some video compression standards in development, like High
Efficiency Video Coding, target high-definition progressive video
and do not support interlaced formats.
- Interline-Twitter
- Sample Text
-
- Internet
Control Message Protocol version 6 (ICMPv6)
- Internet Control
Message Protocol version 6
(ICMPv6) is the implementation of the Internet
Control Message Protocol (ICMP) for Internet
Protocol version 6 (IPv6) defined in RFC
4443. ICMPv6 is an integral part of IPv6 and performs error
reporting, diagnostic functions (e.g., ping),
and a framework for extensions to implement future changes.
Several extensions
have been published, defining new ICMPv6 message types as well as
new options for existing ICMPv6 message types. Neighbor
Discovery Protocol (NDP) is a node discovery protocol in IPv6
which replaces and enhances functions of ARP. Secure
Neighbor Discovery Protocol (SEND) is an extension of NDP with
extra security. Multicast
Router Discovery (MRD) allows discovery of multicast routers
-
- Internet
Protocol Suite
- Sample Text
-
- Internetwork
- Sample Text
-
- Intranet
- An intranet is a private computer
network that uses Internet
Protocol technology to securely share any part of an
organization's information or network operating system within that
organization. The term is used in contrast to internet, a
network between organizations, and instead refers to a network within
an organization. Sometimes the term refers only to the organization's
internal website, but may be a more extensive part of the
organization's information technology infrastructure. It may host
multiple private websites and constitute an important component and
focal point of internal communication and collaboration. Any of the
well known Internet protocols may be found in an intranet, such as
HTTP (web services), SMTP
(e-mail), and FTP
(file transfer protocol). Internet technologies are often deployed to
provide modern interfaces to legacy information systems hosting
corporate data.
An intranet can be understood as a private
analog of the Internet, or as a private extension of the Internet
confined to an organization. The first intranet websites and home
pages began to appear in organizations in 1996-1997. Although not
officially noted, the term intranet first became common-place among
early adopters, such as universities and technology corporations, in
1992.[dubious
– discuss]
Intranets have also contrasted with extranets.
While intranets are generally restricted to employees of the
organization, extranets may also be accessed by customers, suppliers,
or other approved parties.[1]
Extranets extend a private network onto the Internet with special
provisions for authentication, authorization and accounting (AAA
protocol).
Intranets may provide a gateway to the Internet
by means of a network gateway
with a firewall,
shielding the intranet from unauthorized external access. The gateway
often also implements user authentication,
encryption
of messages, and often virtual
private network (VPN) connectivity for off-site employees to
access company information, computing resources and internal
communication.
-
- I/O
- input/output
-
- IOR
- interoperable object
reference
-
- IP
(Internet Protocol)
- The Internet Protocol (IP) is
the principal communications protocol used for relaying datagrams
(packets) across an internetwork
using the Internet
Protocol Suite. Responsible for routing packets across network
boundaries, it is the primary protocol that establishes the Internet.
IP is the primary protocol in the Internet
Layer of the Internet Protocol Suite and has the task of
delivering datagrams from the source host
to the destination host solely based on their addresses.
For this purpose, IP defines addressing methods and structures for
datagram encapsulation.
Historically, IP was the connectionless
datagram service in the original Transmission Control Program
introduced by Vint
Cerf and Bob
Kahn in 1974, the other being the connection-oriented Transmission
Control Protocol (TCP). The Internet Protocol Suite is therefore
often referred to as TCP/IP.
The first major version of IP, now referred
to as Internet
Protocol Version 4 (IPv4) is the dominant protocol of the
Internet, although the successor, Internet
Protocol Version 6 (IPv6) is in active, growing deployment
worldwide.
- IPG
- interactive program
guide
-
- IPGRMBnk
- IP datagram buffer for
kth IP multicast address in the nth program
element
-
- IPM
- IP multicast
-
- IPsec
- IP security
-
- IPTV
- Internet Protocol
television
-
- IPv4
- Currently the most
common IP protocol, however, the number of available IPv4 IP addresses
is quickly running out and the world will be forced to switch to the
IPv6 protocol which adds billions of additional IP addresses.
-
- IPv6
- All devices that must
communicate within an Intranet or Extrnet
-
- IPX
- internetwork packet
exchange
-
- IRD
- integrated
receiver/decoder (sometimes termed receiver/descrambler, but not in
these systems. ATSC content is always in the "clear").
-
- IRE
units
- A linear scale in
arbitrary units developed by the Institute of Radio Engineers for
measuring, the relative amplitudes of the various components of a
television signal. Reference white is assigned a value of 100,
blanking a value of 0. One IRE unit corresponds to 7 1/7 mv in CCIR
System M/NTSC and to 7.0 mv in all other systems
-
- ISAN
- International Standard
Audiovisual Number
-
- ISDN
- Integrated Services
Digital Network
-
- ISI
- intersymbol
interference
-
- ISO
- International
Organization for Standardization. The ISO and its affiliated
International Electro-technical Commission (IEC) are the two major
global standards-making groups
-
- ISP
- Internet service
provider
-
- ITU
- The United Nations
regulatory body governing all forms of communications. ITU-R
(previously CCIR)
regulates the radio frequency spectrum, while ITU-T (previously CCITT)
deals with the telecommunications standards
-
- ITV
- interactive television
-
- IV
- initialization vector
-
-
-
- JDK
- Java Development Kit
-
- JEC
- Joint Engineering
Committee (of EIA and NCTA)
-
- Jitter
- The variation in timing
and/or displacement upon transmission or arrival of digital signal.
High Jitter can severely degrade the performance of an otherwise ideal
system by introducing unwanted noise at the receiver
-
- JMF
- Java Media Framework
-
- JPEG
- Joint Photographic
Experts Group. An international standards group functioning under ISO
and IEC, developing international standards for image compression
algorithms for continuous-tone still color pictures.. A popular
Internet compression format for color images.
-
- Judder
- A temporal artifact
associated with moving images when the image is sampled at one frame
rate and converted to a different frame rate for display. As a result,
motion vectors in the display may appear to represent discontinuously
varying velocities
-
-
- Kbps
- 1,000 bits per second
-
- Key
channel
- See Alpha
channel
-
- Keyer
- A device which inserts
data into the video bit stream based upon a supplied key signal. The
data can be video/audio overlay, or broadcast data
-
- KeyKode
- A system of latent edge
numbers developed by Eastman Kodak. A similar system known as MR Code
is used by Fuji Film. These human readable and machine readable
(barcode) numbers are located on the edge of motion picture film stock
and are used to number film frames during post production. Tracking
these KeyKode numbers accurately is essential for successful post
production of film originated material
-
-
- L-band
- A frequency band ranging
from 950MHz-2150MHz and used mainly in satellite signal transmission
over fiber. Multiple sub-carriers within this spectrum carry many
video channels to satellite recievers where single channels can be
selected
- LAN
(Local Area Network)
- A Local Area Network is
most commonly Ethernet based and uses IP Protocols, most commonly
IPv4, but the available IP addresses based on the IPv4 protocol are
running out and the world is slowly shifting to IPv6. Every
device that communicates between Intranet or Extranet devices requires
an IP address to communicate between them. Now with
the
-
- langcod
- language code
-
- langcod2
- language code, ch2
-
- langcod2e
- language code exists,
ch2
-
- langcode
- language code exists
-
- LASeR
- lightweight
application scene representation
-
- LCD
- Liquid Crystal Display
-
- LCT
- layered coding
transport
-
- LED
- Light Emitting Diode,
an electronic component that emits light when a predetermined
voltage is applied. These devices have a polarity, so when
connected incorrectly no light will be emitted. Some LEDS are
designed so when the reverse polarity is applied, then a different
color is emitted.
-
- Letterbox
- Letterbox describes a
video frame that the image fails to fill vertically, requiring bars
without picture information at the top and/or the bottom of the image
-
- lfe
- low frequency effects
-
- lfeexps
- lfe exponents
-
- lfeexpstr
- lfe exponent strategy
-
- lfegaincod
- lfe fast gain code
-
- lfefsnroffst
- lfe fine SNR offset
-
- lfemant
- lfe mantissas
-
- lfeon
- lfe on
-
- Linear
Key
- Sample Text
-
- Link
Local
- A link-local
address is an IP
address that is intended only for communications within the
local subnetwork. Routers do not forward packets with link-local
addresses.
Link-local addresses
are assigned using stateless address autoconfiguration
procedures for Internet
Protocol Version 4 (IPv4) and IPv6.
On IPv4, link-local address may be used when no external, stateful
mechanism of address configuration, such as the Dynamic
Host Configuration Protocol (DHCP), exists or another primary
configuration method has failed. On IPv6, link-local addresses are
required for the internal functioning of various protocol
components.
Link-local addresses
for IPv4 are
defined in the address block 169.254.0.0/16. In IPv6,
they are allocated with the fe80::/10 prefix.
- LKFS
- equipment that
implements the algorithm specified by ITU-R BS.1770; a unit of LKFS
is equivalent to a decibel
-
- LLC-SNAP
- Logical Link Control -
Sub Network Access Protocol
-
- LMS
- least mean squares
-
- LNA
- low-noise amplifier
-
- LNB
- low-noise block
downconverter
-
- Logo
Inserter
- A specific type of keyer
which inserts static or animated images or "bugs" into a
video bit stream overlaying the image
-
- LOS
- line of sight
-
- LQ
- link quality
-
- LSB
- least significant byte
-
- LTC
- Linear Time Code or
Longitudinal Time Code. This time and address control signal standardized
by SMPTE
12M-1 has been in widespread use in the professional video and
audio industries since 1975. It is typically written on a time code or
address track of a video recorder and provides an individual frame
number for each video frame recorded. LTC is also commonly used to
distribute time of day information to wall clocks, automation systems
and other devices throughout a television facility. In regions of the
world using the NTSC
or similar non-integer (1/1.001) frame rates, LTC locked to the video
frame rate does not maintain accurate time and must be corrected
regularly when it is used convey time of day information. (See also Drop
Frame and VITC)
-
- LTKM
- long-term key message
-
- LTST
- long term service
table
-
- Luminance
Key
- Luminance Key is a video
key that is based on the brightness of the video object being keyed
over a background image. The two major keys used today are
luminance and linear key
#
A B
C D
E F
G H
I J
K L
M N
O P
Q R
S T
U V
W X
Y Z
- MAC
- media access control
-
- Mantissas
- Sample Text
-
- Matrix
- A color matrix, or
series of color matrices, massages the raw camera sensor color data
into a form that looks correct on a specific viewing device, and
allows some customization of how the camera responds to color at a
very deep level.
-
- Matrix
Time Code
- See AatonCode
-
- Mbps
- 1,000,000 bits per
second
-
- MCPC
- multiple channels per
carrier
-
- MD
- maximum delay
-
- MD5
- message digest 5
-
- MER
- modulation error ratio
-
- MGT
- master guide table
-
- M/H
- mobile/pedestrian/handheld
-
- MHE
- M/H encapsulation
-
- MHz
- megahertz 1,000,000
cycles per second (106 cycles per second)
-
- Milli-Watt
- Sample Text
-
- MIME
- Multipurpose Internet
Mail Extensions
-
- MIP
- minimal implementation
profile
-
- mixlevel
- mixing level
-
- mixlevel2
- mixing level, channel
2
-
- MMI
- man-machine interface
-
- MNG
- multiple network
graphics
-
- Modulation
- In electronics, modulation is the
process of varying one or more properties of a high-frequency
periodic waveform,
called the carrier
signal, with a modulating signal which typically contains
information to be transmitted. This is done in a similar fashion to
a musician modulating a tone (a periodic waveform) from a musical
instrument by varying its volume, timing and pitch. The purpose of
modulation is usually to enable the carrier signal to transport the
information in the modulation signal to some destination. At the
destination, a process of demodulation
extracts the modulation signal from the modulated carrier. The three
key parameters of a periodic waveform are its amplitude
("volume"), its phase
("timing") and its frequency ("pitch"). Any of
these properties can be modified in accordance with a low frequency
signal to obtain the modulated signal. Typically a high-frequency
sinusoid waveform is used as carrier signal, but a square wave pulse
train may also be used.
In telecommunications, modulation is the
process of conveying a message signal, for example a digital bit
stream or an analog audio signal, inside another signal that can be
physically transmitted. Modulation of a sine waveform is used to
transform a baseband
message signal into a passband
signal, for example low-frequency audio signal into a
radio-frequency signal (RF signal). In radio communications, cable
TV systems or the public switched telephone network for instance,
electrical signals can only be transferred over a limited passband
frequency spectrum, with specific (non-zero) lower and upper cutoff
frequencies. Modulating a sine-wave carrier makes it possible to
keep the frequency content of the transferred signal as close as
possible to the centre frequency (typically the carrier frequency)
of the passband.
A device that performs modulation is known
as a modulator and a device that performs the inverse operation of
modulation is known as a demodulator
(sometimes detector or demod). A device that can do
both operations is a modem (modulator–demodulator).
-
- Moray
- Sample Text
- .mov
- Apple's popular File
extension used with Quicktime.
-
- Moving
Picture Experts Group (MPEG)
- Sample Text
-
- MP@HL
- Main Profile at High
Level
-
- MP@ML
- Main Profile at Main
Level
-
- MPAA
- Motion Picture
Association of America
-
- MPE
- multi-protocol
encapsulation
-
- MPE
- multi-protocol
encapsulation
-
- MPEG-4
- Also known as H.264
-
- MR
Code
- A system of latent edge
numbers used by Fuji Film. A similar system known as KeyKode is used
by Kodak Film. These human readable and machine readable (barcode)
numbers are located on the edge of motion picture film stock and are
used to number film frames during post production. Tracking these MR Code
numbers accurately is essential for successful post production of film
originated material
-
- MRD
- MPEG-2 registration
descriptor
-
- MS
- media stream
-
- MSB
- most significant bit
-
- MSK
- minimum shift keying
-
- MSS
- mobile satellite
service
-
- mstrcplco
- master coupling
coordinate
-
- MTU
- maximum transmission
unit
-
- Multi-Matrix
- The multi matrix. This
allows the user to select a swath of color and affect it
exclusively. This is handy if you need to make a product a very
specific shade of color that the camera doesn’t automatically
reproduce accurately. This is the simplest matrix and allows the
user to grab a “pie slice” of the vectorscope and drag it one
way or another.
-
- Multiplexing
- Sample Text
-
- Mux
- An abbreviation of
'multiplexing' which is a method of joining of two or more data
streams for co-transmission over the same hardware. When used as a
noun it describes the device that does the multiplexing. This term is
often used synonymously with Embedding when used to describe the
process of inserting AES
audio into a serial digital video signal
-
- Multiviewer
- Sample Text
-
- MVP®
- The product name for
Evertz premier Monitoring and Multi-Image Video Processor System
-
- MVPD
- multichannel video
programming distributor
-
- MWCS
- Miscellaneous Wireless
Communications Services
-
-
N
#
A B
C D
E F
G H
I J
K L
M N
O P
Q R
S T
U V
W X
Y Z
- N
- number of columns in
RS Frame payload
-
- nauxbits
- number of auxiliary
bits
-
- nbomsbf
- network byte order,
most significant bit first
-
- nchans
- number of channels
-
- nchgrps
- number of fbw channel
exponent groups
-
- nchmant
- number of fbw channel
mantissas
-
- ncplbnd
- number of structured
coupled bands
-
- ncplgrps
- number of coupled
exponent groups
-
- ncplmant
- number of coupled
mantissas
-
- ncplsubnd
- number of coupling
sub-bands
-
- Network
Nodes
- In communication
networks, a node (Latin nodus, ‘knot’) is a
connection point, either a redistribution point or a communication
endpoint (some terminal equipment). The definition of a node depends
on the network and protocol layer referred to. A physical network node
is an active electronic device that is attached to a network, and is
capable of sending, receiving, or forwarding information over a
communications channel. A passive distribution point such as a
distribution frame or patch panel is consequently not a node.
-
- Network
Protocol
- A communications
protocol is a system of digital message formats and rules for
exchanging those messages in or between computing systems and in
telecommunications. A protocol may have a formal description.
Protocols may include
signaling, authentication and error detection and correction
capabilities.
A protocol definition
defines the syntax, semantics, and synchronization of communication;
the specified behavior is typically independent of how it is to be
implemented. A protocol can therefore be implemented as hardware or
software or both.
-
- nfcans
- number of fbw channels
-
- NIC
- network interface card
-
- nlfegrps
- number of lfe channel
exponent groups
-
- nlfemant
- number of lfe channel
mantissas
-
- NoG
- number of M/H groups
per M/H subframe
-
- NRSS
- National Renewable
Security Standard
-
- NRT
- network resources
table
-
- NSAP
- network service access
point
-
- NTP
- The public domain
software package called NTP (Network Time Protocol) is an
implementation of the TCP/IP network protocol with the same name. NTP
is now widely used around the world to achieve high accuracy time
synchronization for computers across a network. The protocol supports
an accuracy of time down to nanoseconds however; the real accuracy
that can be achieved also depends on the operating system and the
network performance
-
- NTSC
- National Television
Standards Committee. An analog video format with 525 lines per frame,
used as the broadcast standard for United States, Canada, Japan and
several other countries
-
- NVOD
- near video on demand
-
O
#
A B
C D
E F
G H
I J
K L
M N
O P
Q R
S T
U V
W X
Y Z
- OBO
- output back off
-
- OCSP
- On-Line Certificate
Status Protocol
-
- OCT
- octal notation
-
- OD
- offset delay
-
- OHB
Matrix
- The OHB matrix. This
adjusts for color differences between this camera’s optical
head block and any other F900’s optical head block.
At a very basic level the OHB matrix strives to make all F900
cameras look the same in spite of subtle differences in their prisms
and pick up elements.
-
- OMA
- Open Mobile Alliance
-
- OMA-BCAST
- Open Mobile Alliance
Broadcast
-
- OMP
- operations and
maintenance packet
-
- OOB
- out of band
-
- OOBE
- out of band emissions
(spurious signals)
-
- OQPSK
- offset quadrature
phase shift keying
-
- ORB
- object request broker
-
- origbs
- original bit stream
-
- OSD
- On Screen Display. A
system where important information such as graphs and warnings
overwrite a visual display
-
- OSI
- Open System
Interconnection
-
- OUI
- organization unique
identifier
-
P
#
A B
C D
E F
G H
I J
K L
M N
O P
Q R
S T
U V
W X
Y Z
- P
- puncturing
-
- P
- number of RS parity
bytes per RS frame column
-
- PA
- procedural application
-
- PAE
- Procedural Application
Environment
-
- PAL
- Phase Alteration Line.
An analog video format with 625 lines per frame, used as the standard
for most European broadcasters, and other parts of the world outside
North America and Japan
-
- Pan-Scan
- Pan-Scan information is
a set of data that is intended to guide professional video equipment
in extracting an image to be presented in an aspect ratio that is
different from that in which the material was produced or distributed.
Independent parameters are provided for pan (horizontal displacement),
tilt (vertical displacement), vertical size, horizontal size and
output aspect ratio. Pan-Scan information is not intended for use
beyond the production and distribution environments. AFD
and Bar Data are
described in a forthcoming SMPTE
standard
-
- Packet-Switched
Network
- A packet-switched network is a digital
communications network that groups all transmitted data, irrespective
of content, type, or structure into suitably sized blocks, called packets.
The network over which packets are transmitted is a shared network
which routes each packet independently from all others and allocates
transmission resources as needed.
The principal goals of packet
switching are to optimize utilization of available link capacity,
minimize response times and increase the robustness of communication.
When traversing network adapters, switches and other network
nodes, packets are buffered and queued, resulting in variable
delay and throughput, depending on the traffic load in the network.
The history of such networks can be divided
into three eras: early networks before the introduction of X.25
and the OSI
model, the X.25 era when many postal,
telephone and telegraph (PTT) companies introduced networks with
X.25 interfaces, and the Internet era when restrictions on connection
to the Internet were removed.
- PAT
- program association
table
-
- PAT-E
- A table with the same
syntax as Program Association Table as defined by ISO/IEC 13818-1
transmitted using an enhanced VSB mode defined in A/53- Part 2.
-
- PCCC
- parallel concatenated
convolutional code
-
- PCR
- program clock
reference
-
- PCS
- personal
communications services
-
- PCM
- pulse code modulation
-
- PDU
- protocol data unit
-
- PEK
- program encryption key
-
- pel
- pixel
-
- PES
- packetized elementary
stream
-
- Phase
- Phase is a cycle such as
a sine-wave compared to another cycle, and may be expressed as in
phase or out of phase depending on how the measured cycle relates to
other cycles being evaluated.
-
- Phase-Shift
Keying
- Phase-shift keying
(PSK) is a
digital modulation scheme that conveys data
by changing, or modulating, the phase
of a reference signal (the carrier
wave).
Any digital
modulation scheme uses a finite
number of distinct signals to represent digital data. PSK uses a
finite number of phases, each assigned a unique pattern of binary
digits. Usually, each phase encodes an equal number of bits.
Each pattern of bits forms the symbol
that is represented by the particular phase. The demodulator,
which is designed specifically for the symbol-set used by the
modulator, determines the phase of the received signal and maps it
back to the symbol it represents, thus recovering the original data.
This requires the receiver to be able to compare the phase of the
received signal to a reference signal — such a system is termed
coherent (and referred to as CPSK).
Alternatively,
instead of using the bit patterns to set the phase of the
wave, it can instead be used to change it by a specified
amount. The demodulator then determines the changes in the
phase of the received signal rather than the phase itself. Since
this scheme depends on the difference between successive phases, it
is termed differential phase-shift keying (DPSK). DPSK can be
significantly simpler to implement than ordinary PSK since there is
no need for the demodulator to have a copy of the reference signal
to determine the exact phase of the received signal (it is a
non-coherent scheme). In exchange, it produces more erroneous
demodulations. The exact requirements of the particular scenario
under consideration determine which scheme is used.
-
- phsflg
- phase flag
-
- phsflginu
- phase flags in use
-
- PID
- packet identifier
-
- Pillarbox
- Pillarbox describes a
frame that the image fails to fill horizontally, requiring bars
without picture information at the left and/or right sides of the
image. The term "sidebar" and "pillarbar" are
sometimes used to pillarbox in a 16:9 display area
-
- Pixel
- The smallest
distinguishable and resolvable area in a video image. A single point
on the screen. In digital video, a single sample of the picture.
Derived from the words picture element
-
- PIRD
- professional
integrated receiver/decoder (see IRD)
-
- PKI
- public key
infrastructure
-
- PL
- RS frame portion
length
-
- Plasma
- Sample Text
-
- PMT
- program map table
-
- PMT-E
- A table with the same
syntax as Program Map Table as defined by ISO/IEC 13818-1
transmitted using an enhanced VSB mode defined in A/53 Part 2.
-
- PMT-E_PID
- A PID that identifies
the Transport Stream packets that carry TS_program_map_section()s in
a TS-E.
-
- PNG
- Portable Network
Graphics
-
- POA
- program off sir (see
A/78)
-
- POD
- point of deployment
-
- POTS
- plain old telephone
service
-
- ppm
- parts per million
-
- PRBS
- pseudo random binary
sequence
-
- PRC
- parade repetition
cycle
-
- Preset
Matrix
- The preset matrix.
This is how you specify a color space for viewing. If you’re
shooting for broadcast you may set this to ITU (Rec) 709 to make
sure that all the colors you capture are “legal” and look
correct on a standard HD monitor.
-
- Progressive
Scan
- Progressive scan is most
associated with computer operations and is different than Interlaced
Video Production. In Progressive Scan, Every line of Pixels
are scanned sequentiually and the data is then recorded as data,
depending on the camera and it's recording device.
-
- PS
- parametric stereo
-
- PsF
- Progressive
segmented Frame
(PsF, sF, SF) is a scheme
designed to acquire, store, modify, and distribute progressive-scan
video using interlaced
equipment and media. This standard was adopted by Sony to
allow them to use existing media recording technology to enter the
new High Definition Television acquisition and editing market using
existing tape transport systems with new compression algorithms.
With PsF, a
progressive frame is divided into two segments, with the odd
lines in one segment and the even lines in the other segment.
Technically, the segments are equivalent to interlaced fields,
but unlike native interlaced video, there is no motion between the
two fields that make up the video frame: both fields represent the
same instant in time. This technique allows for a progressive
picture to be processed through the same electronic circuitry that
is used to store, process and route interlaced video.
The PsF technique is
similar to 2:2
pulldown, which is widely used in 50 Hz television systems to
broadcast progressive material recorded at 25 frame/s, but is rarely
used in 60 Hz systems. The 2:2 pulldown scheme had originally been
designed for interlaced displays, so fine vertical details are
usually filtered out to minimize interline
twitter. PsF has
been designed for transporting progressive content and therefore
does not employ such filtering.
The term progressive
segmented frame is used predominantly in relation to high
definition video. In the world of standard
definition video, which traditionally have been using interlaced
scanning, it is also known as quasi-interlace or
progressive recording
-
- PSI
- program specific
information
-
- PSIP
- Program and System
Information Protocol; a collection of tables describing virtual
channel attributes, event features, and other information.
-
- PSK
- See Phase
Shift Keying
-
- PTC
- physical transmission
channel
-
- PTS
- presentation time
stamp
-
- PU
- presentation unit
-
-
-
Q
#
A B
C D
E F
G H
I J
K L
M N
O P
Q R
S T
U V
W X
Y Z
- QEF
- quasi-error-free
-
- QPSK
- quadrature phase shift
keying
-
- Quadrature
Amplitude Modulation (QAM)
- Quadrature
amplitude modulation (QAM) (
/ˈkwɑːm/
or /ˈkćm/
or simply "Q-A-M") is both an analog and a digital modulation
scheme. It conveys two analog message signals, or two digital bit
streams, by changing (modulating) the amplitudes
of two carrier
waves, using the amplitude-shift
keying (ASK) digital modulation scheme or amplitude
modulation (AM) analog modulation scheme. The two carrier waves,
usually sinusoids,
are out
of phase with each other by 90 °
and are thus called quadrature
carriers or quadrature components — hence the name of the scheme.
The modulated waves are summed, and the resulting waveform is a
combination of both phase-shift
keying (PSK) and amplitude-shift
keying (ASK), or (in the analog case) of phase modulation (PM)
and amplitude modulation. In the digital QAM case, a finite number
of at least two phases and at least two amplitudes are used. PSK
modulators are often designed using the QAM principle, but are not
considered as QAM since the amplitude of the modulated carrier
signal is constant. QAM is used extensively as a modulation scheme
for digital telecommunication
systems. Spectral
efficiencies of 6 bits/s/Hz can be achieved with QAM.
-
- QUAM
- See quadrature
amplitude modulation
-
-
R
#
A B
C D
E F
G H
I J
K L
M N
O P
Q R
S T
U V
W X
Y Z
- R
- the number of FIC
chunks per M/H frame
-
- rbnd
- rematrix band in index
[rbnd]
-
- RCE
- runtime code extension
-
- RCL
- receive carrier level
-
- RCU
- remote control unit
-
- Reclocking
- A method for signal
regeneration and jitter
reduction involving clock and data recovery
-
- rematflg
- rematrix flag
-
- rematstr
- rematrixing strategy
-
- Resolution
- The number of bits
(four, eight, ten, etc.) determines the resolution of the signal.
Eight bits is the minimum resolution for broadcast television signals.
- 4 bits = a resolution of 1 in 16
- 8 bits = a resolution of 1 in 256
- 10 bits = a resolution of 1 in 1024
-
- RF
- Radio Frequency
-
- RFC
- request for comment
-
- RFI
- request for
information
-
- RGB
- The three primary colour
signals: red, green, and blue (RGB) that together convey all necessary
picture information. In normal high definition digital video, these
three primary components are scaled such that the extreme values are
code words 040h (64) and 3ACh (940) in a 10-bit representation. See
also FSRGB
-
- RI
- rights issuer
-
- riuimsbf
- repeated, inverted,
unsigned integer, most significant bit first
-
- riuimsbfwp
- repeated, inverted,
unsigned integer, most significant bit first, with parity
-
- .rm
- Most common file
extension used with RealMedia files.
-
- RME
- rich media environment
-
- RO
- right object
-
- ROM
- read-only memory
-
- roomtyp
- room type
-
- roomtyp2
- room type, ch2
-
- ROT
- root of trust
-
- Router
- A multi-input,
multi-output device that allows for quick switching from one video,
audio, data, or fiber optic input to another without recabling.
These devices are specific in terms of the nature of the input, as
most can only handle a single type of signal. As an example, an
HD-SDI router cannot accommodate analog signals, although it can
handle an SDI signal and usually multiple formats of HD-SDI
signals. Biut that same HD-SDI router cannot handle data or
audio signals, except AES in most routers. In other words a
digital router can handle multiple format digital signals, but an
analog router cannot.
-
- RP
- recommended practice
-
- rpchof
- remainder polynomial
coefficients, highest order first
-
- RRT
- rating region table
-
- RRT-MH
- rating region table
for ATSC-M/H
-
- RS
- Reed-Solomon
-
- RSA
- Rivest, Shamir,
Aldeman
-
- RTP
- real-time transport
protocol
-
- RTT
- ratings text table
-
- RU
- Rack Unit. A standard
unit of measurement equivalent to 1.75 inches or 45 mm, used for
audio-visual equipment racks
-
S
#
A B
C D
E F
G H
I J
K L
M N
O P
Q R
S T
U V
W X
Y Z
- S
- number of padding
bytes
-
- SAP
- session announcement
protocol
-
- SAP
- secondary audio
program
-
- SAV
- Abbreviation for
"Start of Active Video". A digital synchronization sequence
consisting of a sequence of four consecutive code words (a code word
of all ones, a code word of all zeros, another code word of all zeros,
and a code word including F (field/frame), V (vertical), H
(horizontal), P3, P2, P1, and P0 (parity) bits.) which is used to
designate the end of the horizontal blanking interval. The pixel
immediately following the SAV is known as pixel 0 and designates the
first pixel of the specific line of the digital image. See also EAV
-
- SBn
- smoothing buffer
-
- sbnd
- sub-band in index [sbnd]
-
- SBR
- spectral band
replication
-
- Scan
Converter
- Sample Text
-
- SCB1...SCB10
- SCCC (serial
concatenated convolutional coding) blocks number 1 through number 10
-
- SCCC
- serial concatenated
convolutional code
-
- SCM
- single carrier
modulation
-
- SCPC
- single channel per
carrier
-
- SCR
- system clock reference
-
- SCTE
- Society of Cable
Telecommunications Engineers
-
- SCTP
- See Stream
Control Transmission Protocol
-
- SD
- standard definition
-
- sdcycod
- slow decay code
-
- SDF
- service description
framework
-
- SDI
- Serial Digital
Interface. A bit-serial digital interface for SDTV component signals
operating at data rates ranging from 19.4Mb/s up to 540Mb/s. The SDI
interface is standardized in SMPTE
259M, SMPTE
310M and can be carried over coaxial and fiber optic cables
- SD-SDI
- Sample Text
-
- SDO
- standards development
organization
-
- SDP
- session description
protocol
-
- SDT
- service description
table
-
- SDTI
- Serial Data Transport Interface is a
way of transmitting data packets over a Serial Digital Interface
datastream. This means that standard SDI infrastructure can be used.
Developed to address the needs of the growing number of compressed
video standards (DV,
DVCPRO,
BetaSX,
MPEG2)
it allows lossless transfer of data to other devices which have the
same codec, for example DV to DV or SX to SX. Using a standard SDI
transport, the extra data is placed within normal active video,
between Start of Active Video (SAV), and End of Active Video (EAV).
This gives 1440 10bit words of data at 270Mb/s (1920 words in the 8bit
360Mb/s standard). If an SDTI stream is viewed using a standard
SDI device, then the raw data can be seen as a small strip along the
left hand side (usually in purple). The DVCAM SDTI has video data at
the top, control data in the middle (Timecode,
etc) and audio at the bottom just like it is organised on the tape.
Because SDTI is used for compressed data the area used is less than a
full screen; this allows for faster than realtime transfers.
SDTI is standardized as SMPTE
305M. A 1.5 GBit/s version, using the high
definition serial digital interface, is standardized as SMTPE
348M
-
- SDTV
- standard definition
television
-
- Secam
- SECAM,
also written SÉCAM (Séquentiel couleur ŕ mémoire,
French for "Sequential Color with
Memory"), is an analog
color television system first used in France. A team led by Henri de
France working at Compagnie Française de Télévision (later bought
by Thomson, now Technicolor) invented SECAM. It is, historically,
the first European color television standard.
-
- Secure
Shell
- Secure Shell
or SSH is a network
protocol that allows data to be exchanged using a secure
channel between two networked devices. The two major
versions of the protocol are referred to as SSH1 or SSH-1
and SSH2 or SSH-2. Used primarily on Linux
and Unix
based systems to access shell accounts, SSH was designed as a
replacement for Telnet
and other insecure
remote shells,
which send information, notably passwords,
in plaintext,
rendering them susceptible to packet
analysis. The encryption
used by SSH is intended to provide confidentiality and integrity of
data over an unsecured network, such as the Internet.
-
- Secure
Sockets Layer (SSL)
- See Transport Layer
Security
-
- SEK
- service encryption key
-
- seg
- segment in index [seg]
-
- Serial
Digital (SDI)
- Serial Digital Interface
is a standardized interface for transmitting digital television
signals using a coaxial cable in serial form. Often used informally to
refer to the 4:2:2 sampled standard definition
serial digital television signals as specified in SMPTE
259M.
-
- sF
- Acronym for segmented
frame which is a method of transporting progressive HDTV images over
an HD-SDI
interface. The picture is progressively scanned, however it is divided
into two segments, containing the odd and even lines. The segments are
then sent out the serial digital interface in the same way that the
fields of an interlaced video signal are. This format is often used at
nominal frame rates of 24, 25 or 30 frames per second
-
- SFN
- single frequency
network
-
- sgaincod
- slow gain code
-
- SG
- (electronic) service
guide
-
- SGN
- starting group number
-
- SHA-1
- Secure Hash Standard 1
-
- SI
- system information
-
- SI
- service information
-
- SIBL
- SCCC input block
length in bytes
-
- Signal
to Noise Ratio
- Sample Text
-
- signed
int
- signed integer
-
- simsbf
- signed integer, most
significant bit first
-
- skipfld
- skip field
-
- skipl
- skip length
-
- skiple
- skip length exists
-
- SLD
- service location
descriptor
-
- slev
- surround mixing level
coefficient
-
- SLT-M/H
- service labeling table
for ATSC-M/H
-
- SMPTE
- Society of Motion
Picture and Television Engineers. SMPTE is a professional organization
that recommends standards for the film and television industries.
Evertz is a sustaining member of this engineering organization
-
- SMR
- specialized mobile
radio
-
- SMT-M/H
- service map table for
ATSC-M/H
-
- S/N
- See signal
to noise ratio
-
- SNG
- Satellite news
gathering. Essentially the same as Electronic
News Gathering, except the truck used to link to the control
room and studio uses a Satellite uplink instead of microwave
-
- SNMP
- Simple Network
Management Protocol. SNMP is a standard computer network protocol that
enables different devices sharing the same network to communicate with
each other
-
- SNR
- See Signal
to Noise Ratio
-
- snroffste
- SNR offset exists
-
- SOBL
- SCCC output block
length in bytes
-
- SoftSwitch™
- The name for Evertz
patent pending method of providing 'popless' audio transitions from
one audio source to another
-
- SP
- synchronization packet
-
- SPL
- sound pressure level
in decibels referenced to 20 µN/m2
-
- SRM
- system renewability
message
-
- SRTP
- Secure Real Time
Protocol
-
- SSH
- See Secure
Shell
-
- SSL
- See Transport Layer
Security
-
- Standard
Definition
- See Standard
Definition Television, 525 lines for NTSC
and 625 lines for PAL
-
- Stateless
Address Autoconfiguration
- IPv6 hosts can
configure themselves automatically when connected to a routed IPv6
network using Internet
Control Message Protocol version 6 (ICMPv6) router discovery
messages. When first connected to a network, a host sends a link-local
router solicitation multicast request for its configuration
parameters; if configured suitably, routers respond to such a
request with a router advertisement packet that contains
network-layer configuration parameters.
If IPv6 stateless
address autoconfiguration is unsuitable for an application, a
network may use stateful configuration with the Dynamic
Host Configuration Protocol version 6 (DHCPv6) or hosts may be
configured statically.
Routers present a
special case of requirements for address configuration, as they
often are sources for autoconfiguration information, such as router
and prefix advertisements. Stateless configuration for routers can
be achieved with a special router renumbering protocol.
- STB
- set-top box
-
- STC
- system time clock
-
- STD
- system target decoder
-
- STKM
- short-term key message
-
- STL
- studio-to-transmitter
link
-
- Stream
Control Transmission Protocol (SCTP)
- Sample Text
-
- STS
- synchronization time
stamp
-
- STT
- system time table
-
- STT-M/H
- system time table for
ATSC-M/
-
- surmixlev
- surround mix level
-
- Surround
Sound
- Sample Text
-
- SVC
- Scalable Video Coding
(Annex G of ITU-T rec. H.264 | ISO/IEC 14496-10)
-
- SVG
- Scalable Vector
Graphics
-
- S-Video
- Super-video or Component
video. A format in which a video signal is split into a Luminance
(brightness) component and a Chrominance (color) component
-
- syncframe
- synchronization frame
-
- syncinfo
- synchronization
information
-
- syncword
- synchronization word
-
-
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- TAD
- transmitter and
antenna delay
-
- TBD
- To Be Determined
-
- TBn
- transport buffer for
data elementary stream n
-
- TBSn
- transport buffer size
for data elementary stream n
-
- tcimsbf
- two’s complement
integer, most significant bit first
-
- TCM
- trellis coded
modulation
-
- TCP
- See Transmission
Control Protocol
-
- TCP/IP
- Transport Control
Protocol/Internet Protocol
-
- TDAC
- time division aliasing
cancellation
-
- TDES
- triple DES
-
- TDM
- time division
multiplex
-
- TEK
- taffic encryption key
-
- Test
Pattern
- Sample
-
- Telecine
- A device that transfers
motion picture film to video. This sometimes involves changing the
frame rate by inserting a 3:2 pulldown
-
- THX
- Sample Text
-
- timecod1
- time code first half
-
- timecod1e
- time code first half
exists
-
- timecod2
- time code second half
-
- timecod2e
- time code second half
exists
-
- Time Code
or Timecode
- See Linear
Time Code and Vertical
interval Time Code
-
- TLS
- See Transport Layer
Security
-
- TNC
- technically
non-conformant (see A/78)
-
- TNoG
- total number of M/H
groups including all the M/H groups belonging to all M/H parades in
one M/H subframe
-
- TOA
- transport-stream
off-air (see A/78)
-
- TOV
- threshold of
visibility
-
- TPC
- transmission parameter
channel
-
- TPO
- transmitter power
output
-
- Transmission
Control Protocal (TCP)
- Sample Text
-
- TRS
- Timing reference signals
used in composite
digital systems. It is four words long.
-
- TRS-ID
- Abbreviation for
"Timing Reference Signal Identification". A reference signal
used to maintain timing in composite
digital systems. It is four words long.
-
- Transport
Layer Security (TLS)
- Transport Layer
Security (TLS)
and its predecessor, Secure Sockets Layer (SSL), are
cryptographic protocols that provide communication security over the
Internet. TLS and SSL encrypt the segments of network connections
above the Transport Layer, using symmetric cryptography for privacy
and a keyed message authentication code for message reliability.
Several versions of
the protocols are in widespread use in applications such as web
browsing, electronic mail, Internet faxing, instant messaging and voice-over-IP
(VoIP).
TLS is an IETF
standards track protocol, last updated in RFC 5246 and is based on
the earlier SSL specifications developed by Netscape Corporation.
-
- Tri-level
Sync
- An HDTV synchronization
signal
- TS
- transport stream
-
- TS-M
- The portion of TS-R
that contains only all Transport Stream packets transmitted by the
main mode (see A/53- Part 2.
-
- TS-R
- The recombined
Transport Stream containing all Transport Stream packets delivered
by all transmission modes (main, one-half rate and one-quarter rate)
(see A/53- Part 2.
-
- TS-E
- The portion of TS-R
that contains only all Transport Stream packets transmitted by
one-half rate and/or one-quarter rate modes (see A/53- Part 2).
-
- TS-Ea
- The portion of TS-E
that contains only all Transport Stream packets transmitted by
one-half rate mode (see A/53- Part 2).
-
- TS-Eb
- The portion of TS-E
that contains only all Transport Stream packets transmitted by
one-quarter rate mode (see A/53- Part 2)
-
- TSDT
- transport stream
descriptor table
-
- TSFS
- transport stream file
system
-
- TSI
- transport session
identifier
-
- TSID
- transport stream
identifier (digital) or transmission signal identifier (analog)
-
- TTL
- time to live
-
- TV
- Television
-
- TV
BAS
- Television Broadcast
Auxiliary Service rules (Part 74, subpart f, of the FCC Rules)
-
- TVCT
- terrestrial virtual
channel table
-
- TVPG
- television parental
guidelines
-
- TWTA
- traveling wave tube
amplifier
-
- TxID
- transmitter
identification signal
-
-
U
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- UDP
- The User Datagram
Protocol (UDP) is one of the core members of the Internet
Protocol Suite, the set of network protocols used for the
Internet. With UDP, computer applications can send messages, in this
case referred to as datagrams,
to other hosts on an Internet
Protocol (IP) network without requiring prior communications to
set up special transmission channels or data paths. The protocol was
designed by David P. Reed in 1980 and formally defined in RFC
768.
UDP uses a simple
transmission model without implicit handshaking
dialogues for providing reliability, ordering, or data integrity.
Thus, UDP provides an unreliable service and datagrams may arrive
out of order, appear duplicated, or go missing without notice. UDP
assumes that error checking and correction is either not necessary
or performed in the application, avoiding the overhead of such
processing at the network interface level. Time-sensitive
applications often use UDP because dropping packets is preferable to
waiting for delayed packets, which may not be an option in a
real-time system.
If error correction facilities are needed at the network interface
level, an application may use the Transmission
Control Protocol (TCP) or Stream
Control Transmission Protocol (SCTP) which are designed for this
purpose.
UDP's stateless
nature is also useful for servers answering small queries from huge
numbers of clients. Unlike TCP,
UDP is compatible with packet
broadcast (sending to all on local network) and multicasting
(send to all subscribers).[2]
Common network
applications that use UDP include: the Domain
Name System (DNS), streaming media applications such as IPTV,
Voice
over IP (VoIP), Trivial
File Transfer Protocol (TFTP) and many online
games.
-
- UDPnkji
- UDP buffer for port I,
fragment identifier j, IP multicast address k, in
program element n
-
- uilsBf
- unsigned integer least
significant byte first
-
- uilsWBf
- unsigned integer least
significant word and byte first
-
- uimsbf
- unsigned integer, most
significant bit first
-
- uipfmsbf
- unsigned integer plus
fraction, most significant bit first
-
- UMID
- universal material
identifier
-
- U-N
- user to network
-
- Unbalanced
Audio
- A method of transmitting
audio over normal video coaxial cabling with 75Ω impedance
or using a 2 conductor audio cable.
-
- unicode
- Sample
-
- Upconverter
- A converter which takes
an SDI signal and recodes it as an HD-SDI signal
-
- URI
- uniform resource
identifier
-
- URL
- uniform resource
locator
-
- User bits
- 32 bits in the time code
are user assignable. They typically are used to contain date, reel
numbers, scene and take numbers, or other user-oriented data
- User
Matrix
- The user matrix. This
is where you can customize how the camera responds to color in a
manner that you choose. Adjusting this is not for the faint of
heart, as channel mixing requires a interesting blend of technical
know-how, experience and voodoo.
-
- UTC
- Coordinated Universal
Time
-
- U-U
- user-to-user
- UUID
- universal unique
identifier
-
V
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- VANC
- Vertical Ancillary Data.
Acronym for ancillary data packets carried in the active part of the
lines which are during the vertical blanking interval of a digital
television signal. May also refer to the data space located in the
vertical blanking interval where these packets are carried. Ancillary
data packets contain metadata associated with the video or audio of a
television bitstream. See also
HANC
-
- VBI
- vertical blanking
interval
-
- VBS
- vestigial sideband or
Vertical Blanking Signal
-
- VBV
- video buffering
verifier
-
- V-Chip
- Program rating
information encoded onto a broadcast video signal as an XDS
packet in a Line 21 closed caption system. Television sets with V-Chip
decoders will disallow viewing of programs if the rating is too high
-
- VC
- Virtual channel
-
- VCT
- Virtual channel table
-
- Vectorscope
- In video applications,
a vectorscope supplements a waveform
monitor for the purpose of measuring and testing television
signals, regardless of format (NTSC,
PAL, SECAM
or any number of digital
television standards). While a waveform monitor allows a
broadcast technician to measure the overall characteristics of a
video signal, a vectorscope is used to visualize chrominance,
which is encoded into the video signal as a subcarrier of specific
frequency. The vectorscope locks exclusively to the chrominance
subcarrier in the video signal (at 3.58 MHz for NTSC, or at
4.43 MHz for PAL) to drive its display. In digital
applications, a vectorscope instead plots the Cb and Cr channels
against each other (these are the two channels in digital formats
which contain chroma information).
-
- Vestigial
Sideband Modulation
- Sample Text
-
- VIP
- The product name for
Evertz Video-Image Processor modules. These modules take multiple
video inputs and combined them into one composite display while
monitoring the video and audio inputs and reporting anomalies to the
operator using the VistaLINK®
system
-
- VistaLINK®
- Vista Link is a
proprietary Monitoring and control software developed by Evertz
-
- VITC
- Vertical Interval Time
Code. This time and address control signal standardised by SMPTE
12M-1 is encoded on one or more lines in the vertical interval of
standard definition television signals
-
- VGA
- Video Graphics Array. A
computer video adapter which can display 16 colours at a resolution of
640x480 or 256 colours at 320x200
-
- V-ISAN
- Version of an International Standard
Audiovisual Number
-
- VLPRO
- Abbreviation for VistaLINK®
PRO The name for Evertz Monitoring and control software used to
control and monitor many of the 7700
series and 500 series
modules. May also be referred to a VistaLINK®. VistaLINK® is Evertz's remote monitoring and
control capability over an Ethernet network using Simple Network
Management Protocol (SNMP)
-
- Voice
Over Internet Protocol (VoIP)
- Sample Text
-
- VoIP
- See Voice
Over Internet Protocol
-
- Voltage
- Sample Text
-
- VSB
- A vestigial sideband (in radio
communication) is a sideband
that has been only partly cut off or suppressed. Television broadcasts
(in analog video formats) use this method if the video is transmitted
in AM, due to the large bandwidth used. It may also be used in digital
transmission, such as the ATSC
standardized 8-VSB.
The Milgo 4400/48 modem
(circa 1967) used vestigial sideband and phase-shift keying to provide
4800-bit/s transmission over a 1600 Hz channel.
-
- VU
- VU stands for Volume Unit,
which is used in a metering device to monitor audio levels being
sent to or from a device to determine the input or output audio
level.
-
W
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- W3C
- World Wide Web
Consortium
-
- WAN
- Wide Area Network
-
- Watt
- The watt is a
derived unit of power in the International System of Units (SI),
named after the Scottish engineer James Watt (1736–1819). The
unit, defined as one joule per second, measures the rate of energy
conversion. Wattage of a piece of equipment must be carefully
observed and never exceed the maximum rating of one or more devices
on a single cicruit.
-
- Waveform
- Sample Text
-
- Waveform
Monitor
- A waveform monitor
is an oscilloscope used in television production applications. It is
used to measure and display the level, or voltage, of a video signal
with respect to time.
The level of a video
signal usually corresponds to the brightness, or luminance, of the
part of the image being drawn onto a regular video screen at the
same point in time. A waveform monitor can be used to display the
overall brightness of a television picture, or it can zoom in to
show one or two individual lines of the video signal. It can also be
used to visualize and observe special signals in the vertical
blanking interval of a video signal, as well as the colorburst
between each line of video.
-
- WM
- Watermark
-
- Word
Clock
- An acknowledgement and
transmission signal which enables a receiving system to adjust it's
timing for incoming digital audio packets
-
X
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- XDML
- Extensible DTV Markup
Language
-
- XDS
- Extended Data Service.
XDS involves a system of data packets sent with the broadcast which
can deliver: program rating information such as age-appropriateness,
the current time, or local weather reports
-
- XML
- See Extensible Markup
Language
-
- XHTML
- XHTML (eXtensible
HyperText Markup Language)
is a family of XML
markup
languages that mirror or extend versions of the widely-used Hypertext
Markup Language (HTML), the language in which web
pages are written.
While HTML (prior to HTML5)
was defined as an application of Standard
Generalized Markup Language (SGML), a very flexible markup
language framework, XHTML is an application of XML,
a more restrictive subset of SGML. Because XHTML documents need to
be well-formed, they can be parsed using standard XML
parsers—unlike HTML, which requires a lenient HTML-specific
parser.
XHTML 1.0 became a World
Wide Web Consortium (W3C) Recommendation on January 26, 2000.
XHTML 1.1 became a W3C Recommendation on May 31, 2001. XHTML5
is undergoing development as of September 2009, as part of the HTML5
specification.
-
- XHTML5
- XHTML5
is the XML
serialization
of HTML5. XML documents must be served with an XML Internet
media type such as
application/xhtml+xml or application/xml.
XHTML5 requires XML’s strict, well-formed syntax. The choice
between HTML5 and XHTML5 boils down to the choice of a MIME/content
type: the media type you choose determines what type of document
should be used. In XHTML5 the HTML5 doctype
html is optional and may simply be omitted. HTML that
has been written to conform to both the HTML and XHTML
specifications — and which will therefore produce the same DOM
tree whether parsed as HTML or XML — is termed "polyglot
markup".
-
- XOR
- Exclusive OR function
-
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- YPrPb
- A compressed bandwidth RGB
signal. The video luminance (Y) is transmitted only once instead of
once with each RGB
channel, requiring more processing power at the receiving end, but
reducing transfer rates by a third
Z
#
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-
-
- Flash
Drive
- Sample Text
-
- P2
- Sample Text
-
-
-
- OB
- Outside
Broadcast. A term commonly used in Europe to express mobile
units
-
- JPEG
- Sample Text
-
-
-
- Flash
Memory
- Flash memory
is a non-volatile
computer
storage chip that can be electrically erased and reprogrammed.
It was developed from EEPROM
(electrically erasable programmable read-only memory) and must be
erased in fairly large blocks before these can be rewritten with new
data. The high density NAND type must also be programmed and read in
(smaller) blocks, or pages, while the NOR type allows a single machine
word (byte) to be written and/or read independently.
The NAND type is
primarily used in memory
cards, USB
flash drives, solid-state
drives, and similar products, for general storage and transfer
of data. The NOR type, which allows true random access and therefore
direct code execution, is used as a replacement for the older EPROM
and as an alternative to certain kinds of ROM
applications. However, NOR flash memory may emulate ROM primarily at
the machine
code level; many digital designs need ROM (or PLA)
structures for other uses, often at significantly higher speeds than
(economical) flash memory may achieve. NAND or NOR flash memory is
also often used to store configuration data in numerous digital
products, a task previously made possible by EEPROMs or
battery-powered static
RAM.
Example applications
of both types of flash memory include personal computers, PDAs,
digital
audio players, digital
cameras, mobile
phones, synthesizers,
video
games, scientific
instrumentation, industrial
robotics, medical
electronics, and so on. In addition to being non-volatile, flash
memory offers fast read access
times, as fast as dynamic
RAM, although not as fast as static
RAM or ROM. Its mechanic shock resistance explain the popularity
over hard
disks in portable devices; so does its high durability, being
able to withstand high pressure, temperature, immersion in water
etc.[1]
Although technically
a type of EEPROM, the term "EEPROM" is generally used to
refer specifically to non-flash EEPROM which is erasable in small
blocks, typically bytes. Because erase cycles are slow, the large
block sizes used in flash memory erasing give it a significant speed
advantage over old-style EEPROM when writing large amounts of data.
Flash memory now costs far less than byte-programmable EEPROM and
has become the dominant memory type wherever a significant amount of
non-volatile, solid
state storage is needed.
-
- AVC
- H.264
-
- Wideband
- Sample
-
- MPEG
- Sample
-
- Compact
Flash Drive
- CompactFlash
(CF) is a mass storage device format used in portable
electronic devices. For storage, CompactFlash typically uses flash
memory in a standardized enclosure.
The format was first
specified and produced by SanDisk
in 1994. The physical format is now used for a variety of devices.
CompactFlash became
the most successful of the early memory card formats, outliving
Miniature Card, SmartMedia,
and PC Card Type I in mainstream popularity. The memory card formats
that came out after the introduction of CompactFlash, such as SD/MMC,
various Memory
Stick formats, xD-Picture
Card, offered stiff competition. Most of these cards are
significantly smaller than CompactFlash while offering comparable
capacity and read/write speed. Proprietary memory card formats
intended for use in the field of professional audio and video, such
as P2
and SxS,
are physically larger, faster, and significantly more expensive.
-
- CF
- Compact Flash
See Compact
Flash Drive
-
- CFD
- See Compact
Flash Drive
-
- Compact
Flash Card
- See Compact
Flash Drive
-
- Workflow
- Sample
-
- Digitizing
- Sample
-
- SXS
- Sample
-
- SXS
Pro
- In 2008 Sony
introduced a new recording medium to their XDCAM range – SxS Pro
(pronounced "S-by-S"). It is a solid-state
memory card implemented as an ExpressCard
module. The first camera to use this media was the Sony PMW-EX1
professional video camera.
In December 2009,
Sony introduced the more affordable SxS-1. This unit is designed to
have the same performance as the SxS Pro card however its life
expectancy is shorter at an estimated 5 years of life when used
every day to the card's full capacity.
-
- Express
Card
- ExpressCard
is an interface to allow peripheral
devices to be connected to a computer,
usually a laptop computer. Formerly called NEWCARD, the ExpressCard standard
specifies the design of slots built into the computer and of cards
which can be inserted into ExpressCard slots. The cards contain
electronic circuitry and connectors to which external devices can be
connected. The ExpressCard standard replaces the PC
Card (also known as PCMCIA) standards.
Hardware that may be
plugged into a computer via an ExpressCard includes connect
cards, FireWire
800 (1394B), USB 2.0 (USB 3.0 only with ExpressCard 2.0), 1Gb/sec
Ethernet, Serial
ATA external stick drives, solid-state
drives, external enclosures for desktop size PCI
Express graphics
cards, wireless
network interface cards (NIC), TV
tuner cards, Common
Access Card (CAC) readers, and soundcards.
-
- SSD
- Solid State Drive.
-
- Solid
State Drive
- Also Known as SSD and
Solid State Module. Essentially a Compact Flash device that
can be used in place of a hard drive. In computers these are
read as a Computer Drive, just like a hard drive. In cameras
and other video recording and playback equipment this is used for acquisition
-
- SATA
- Serial ATA Computer
Hard Drive
-
- PATA
- Sample
-
- FireWire
- Sample
-
- PCIExpress
- Sample
-
- PCMCIA
- Sample
-
- XDCam
- Sample
-
- Sample
- Sample
-
- Sample
- Sample
-
- Sample
- Sample
-
- Sample
- Sample
-
- Sample
- Sample
-
- Sample
- Sample
-
- Sample
- Sample
-
- Sample
- Sample
-
- Sample
- Sample
-
- Video
Compression
- Sample
-
- Sample
- Sample
-
- MSS
terrestrial base stations
- Sample Text
-
- Polarity
- Sample Text
-
- LCD
- Sample Text
-
- Terrabyte
- Sample Text
-
-
-
-
|
3D
Having or appearing to have width, height, and depth (three-dimensional).
Accepts and/or produces uncompressed video signals which convey 3D.
3D adjustment setting
Changes the apparent depth of objects on a 3D view screen.
3D Distribution (or transport) formats
Transmitted to the end user over the air, over cable, over satellite, over the
Internet or on packaged media. These formats typically need to be compressed on
the service provider side and decompressed on the network termination at home.
3D format
An uncompressed video signal type used to convey 3D over an interface.
3D in-home formats
Connect in-home devices to the 3D display system. In-home formats may be
compressed or uncompressed. The decompression and decoding/transcoding can be
done in several places in the home and can include additional demodulation of RF-modulated
signals as well. Video decoding and 3D decoding may be done at different
locations in the signal chain, which could require two different in-home
formats.
3D native display formats
Formats that are required to create the 3D image on the particular TV. These
formats may reside only in the TV, or can be decoded/transcoded outside of the
the TV. Normally, once a signal is decoded into the 3D native display format, no
additional 3D signal processing is required to display the signal although there
is likely to be additional 2D processing. The 3D native display format is
different from the native 3D display format or resolution, which refers to the
3D pixel arrangement.
3D signal processing
A video signal processing chain where the processing of the signal is different
for 3D video than it is for 2D video and the processor must be aware of the type
of signal it is processing.
3D DVD
A DVD movie recorded in 3D
3D ready
Contains 3D decoder/transcoder and may accept and/or produce uncompressed video
signals which convey 3D.
3D rendering
The process of producing an image based on three-dimensional data stored within
a computer.
3D viewing
The act of viewing a 3D image with both eyes in order to experience stereoscopic
vision and binocular depth perception.
Accommodation
The refocusing of the eyes as their vision shifts from one distance plane to
another.
Accommodation -vergence relationship
The learned relationship established through early experience between the
focusing of the eyes and verging of the eyes when looking at a particular object
point in the visual world. Usually called the accommodation/convergence
relationship (or the convergence accommodation relationship.)
Accommodation-convergence link
The physiological link which causes the eyes to change focus as they change
convergence, a link which has to be overcome in stereo viewing since the focus
remains unchanged on the plane of the constituent flat images.
Accommodative facility
The eyes ability to repeatedly change focus from one distance to another. Often
measured by use of special flipper lenses. Measurement of each eye in turn is
usually made followed by comparing the performance to that of both eyes working
together.
Active glasses
Powered shutter glasses that function by alternately allowing each eye to see
the left-eye/right-eye images in an eye sequential 3D system. Most commonly
based on liquid crystal devices. see passive glasses.
Active stereo
See eye sequential 3D.
Addressable hologram
A hologram that can be changed in real time or near real time.
AIP -Anterior Intrapariental Cortex
An area of the human brain that is uniquely sensitive to visual cues.
Amblyopia
“Lazy eye”. A visual defect that affects approximately 2 or 3 out of every
100 children in the United States. Amblyopia involves lowered visual acuity
(clarity) and/or poor muscle control in one eye. The result is often a loss of
stereoscopic vision and binocular depth perception.
Anaglyph
A type of stereogram (either printed, projected or viewed on a TV or computer
screen) in which the two images are superimposed but are separated, so each eye
sees only the desired image, by the use of colored filters and viewing
spectacles (commonly red and cyan, or red and green). To the naked eye, the
image looks overlapping, doubled and blurry. Traditionally, the image for the
left eye is printed in red ink and the right eye image is printed in green ink.
Angular Resolution
The angular resolution determines the smallest angle between independently
emitted light beams from a single screen point. It can be calculated by dividing
the emission range with the number of independently addressable light beams
emitted from a screen point. The angular resolution determines the smallest
feature (voxel) the display can recontruct in a given distance fomr the screen.
Analyzers
Devices placed in front of the eyes to separate the left and right eye images,
mainly when projected. Typically, these are polarizing spectacles, anaglyph
spectacles or liquid crystal shutters.
Auto-stereoscopic
3D displays that do not require glasses to see the stereoscopic image. Multiview
autostereoscopic displays based on parallax barrier or lenticules are sometimes
called parallax panoramagram displays..
Beamsplitter
A device consisting of prisms and/or mirrors that can be attached to a mono
camera to produce two side-by-side images (usually within a single frame). More
accurately described as an image-splitter, as it does not split an individual
beam into components. Because the groups of light rays forming the left and
right images cross over as they pass through the camera lens, the recorded
images end up in the correct configuration for stereo viewing without the need
for the usual transposition
Binocular
Of or involving both eyes at once. The term binocular stereopsis (two-eyed solid
seeing) is used in some psychology books for the depth sense more simply
described as stereopsis.
Binocular depth perception
A result of successful stereo vision; the ability to visually perceive three
dimensional space; the ability to visually judge relative distances between
objects; a visual skill that aids accurate movement in three-dimensional space.
Binocular disparity
The difference between the view from the left and right eyes.
Binocular vision
Vision as a result of both eyes working as a team; when both eyes work together
smoothly, accurately, equally and simultaneously.
Binocular vision disability
A visual defect in which the two eyes fail to work together as a coordinated
team resulting in a partial or total loss of binocular depth perception and
stereoscopic vision. At least 12% of the population has some type of binocular
vision disability. Amblyopia and strabismus are the most commonly known types of
binocular vision disabilities.
Breakig the frame
If an object has Negative Parallax and is bisected by the edge of the frame then
that object is 'breaking the frame' and there is a visual/brain conflict.
Broadband light
Light with a range of optical wavelengths that is comparable to the bandwidths
associated wtih the red, green and blue light of a display.
Cardboarding
A condition where objects appear as if cut out of cardboard and lack individual
solidity. Usually the result of inadequate depth resolution arising from, for
example, a mismatch between the focal length of the taking lens, the stereo base
and/or the focal length of the viewing system.
Chromatic stereoscopy
An impression of depth which results from viewing a spectrum of colored images
through a light-bending device such as a prism, a pinhole or an embossed
‘holographic’ filter, caused by variations in the amount of bending
according to the wavelength of the light from differing colors (chromatic
dispersion). If such a device is placed in front of each eye, but arranged to
shift planar images or displays of differing colors laterally in opposite
directions, a 3D effect will be seen. The effect may also be achieved by the
lenses of the viewer's eyes themselves when viewing a planar image with strong
and differing colors. Typically, with unaided vision, red portions of the image
appear closer to the viewer than the blue portions of the image. Sometimes
called Chromostereopsis.
Circular polarization
A form of polarized light in which the tip of the electric vector of the light
ray moves through a corkscrew in space.
Column interleaved format
A 3D image format where left and right view image data are encoded on alternate
columns of the display.
Compressed video signal
A stream of compacted data representing an uncompressed video signal. A
compressed video signal is an encoded version of an uncompressed video signal. A
compressed video signal must be decoded to an uncompressed video signal in order
to be edited or displayed. Compressed video formats vary according to the
encoding methods used. A compressed video signal format may be converted to
another using a 'transcoder'.
Convergence
The ability of both eyes to turn inwards together. This enables both eyes to be
looking at the exact same point in space. This skill is essential to being able
to pay adequate attention at near to be able to read. Not only is convergence
essential to maintaining attention and single vision, it is vital to be able to
maintain convergence comfortably for long periods of time. For good binocular
skills it is also to be able to look further away. This is called divergence.
Sustained ability to make rapid convergence and divergence movements are vital
skills for learning.
The term has also been used, confusingly, to describe the movement of left and
right image fields or the rotation (toe-in) of camera heads.
Corresponding points
The image points of the left and right fields referring to the same point on the
object. The distance between the corresponding points on the projection screen
is defined as parallax. Also known as conjugate or homologous points.
Crosstalk
Incomplete isolation of the left and right image channels so that one leaks
(leakage) or bleeds into the other. Looks like a double exposure. Crosstalk is a
physical entity and can be objectively measured, whereas ghosting is a
subjective term. See ghosting
CRT
Cathode ray tube. Direct view CRTs have often been used in eye-sequential 3D
systems. The decline of the CRT has led to a search for alternative cost
effective 3D display systems.
Depth budget
The combined values of the Positive and Negative Parallax. Often given as a % of
screen width.
Depth perception
The ability to see in 3D or depth to allow us to judge the relative distances of
objects. Often referred to as stereo vision or stereopsis.
Depth range
A term that applies to stereoscopic images created with cameras. The limits are
defined as the range of distances in camera space from the background point
producing maximum acceptable positive parallax to the foreground point producing
maximum acceptable negative parallax.
Diplopia
‘Double vision’. In stereo viewing, a condition where the left and right
homologues in a stereogram remain separate instead of being fused into a single
image.
Direct view
A display where the viewer looks directly at the display, not at a projected or
virtual image produced by the display. CRTs, LCDs, Plasma panels and OLEDs can
all be used in direct view 3D displays
Discrete views
The 3D view from any position is provided by a single image source (see
distributed views too).
Disparate images
A pair of images that fail as a stereogram (eg, due to distortion, poor
trimming, masking, mismatched camera lenses, or the like).
Disparity
The distance between conjugate points on overlaid retinas, sometimes called
retinal disparity. The corresponding term for the display screen is parallax.
Disparity Difference
The parallax between two images representing the same scene but acquired from
two different viewing angles. The disparity between homologous points is used to
compute the elevation.
Display
An electronic device that presents information in visual form, that is, produces
an electronic image--such as CRTs, LCDs, plasma displays, electroluminescent
displays, field emission displays, etc. Also known as a 'sink' that renders an
image.
Display surface
The physical surface of the display which exhibits information (synonym:
screen).
Distortion
In general usage, any change in the shape of an image that causes it to differ
in appearance from the ideal or perfect form. In stereo, usually applied to an
exaggeration or reduction of the front-to-back dimension.
Distributed views
The 3D view at any one time and position from multiple image sources. Also see
discrete views.
Divergence
The ability for the eyes to turn outwards together to enable them to both look
further away. The opposite of convergence. It is essential for efficient
learning and general visual performance to have good divergence and convergence
skills.
DLP
Digital light processing. Also see MEMs.
Dwarfism
See Lilliputism.
Edge Violation
See Floating Windows
Emissive
A self-luminous display where there is no separate lamp. CRTs, Plasma panels,
LEDs and OLEDs are examples.
Extrastereoscopic cues
Those depth cues appreciated by a person using only one eye. Also called monocular
cues. They include interposition, geometric perspective, motion parallax, aerial
perspective, relative size, shading, and textural gradient.
Eye-dedicated displays
A 3D display system where there are two separate displays to produce the left
and right eye images and the geometry of the system is arranged so each eye can
only see one displays.
Eye sequential 3D
The images in a stereo pair are presented alternately to the left and right eyes
fast enough to be merged into a single 3D image. At no instant in time are both
images present. The images may be separated at teh eyes by active or passive
glasses.
Eye tracking
See Tracking.
Eyewear
Anything worn on the head and eyes to produce a 3D image. This includes both
passive and active glasses or head mounted displays. Consumer-grade 2D and 3D
HMDs are often specifically called eyewear. Passive and active glasses are often
just called glasses.
Far point
The feature in a stereo image that appears to be farthest from the viewer.
Field of Depth
The field of depth determines the largest depth a display can visualize with a
defined minimum resolution. For displays with fixed emission range and angular
resolution, th esize of the smallest displayed feature depends on the the
distance from the screen. The smallest feature (voxel) the display can
reconstruct is the function of the distance from the screen and the angular
resolution. If we set an upper limit on the feature size, the angular resolution
determines the distance from the screen, within which the displayed features are
smaller than the given limit. This range is the Field of Depth, which
effectively determines the largest displayable depth below which the features
are within given limit.
Field of view
Usually measured in degrees, this is the angle that a lens can accept light. For
instance, the human eye’s horizontal field of view is about 175°.
Field sequential
The rapid alternation of left and right views in the video format, on the
display or at the eye.
Fields per second
The number of sub-images presented each second. the sub-image can be defined by
the interlace pattern, the color or the left/right images in a stereo pair.
Film
A sheet of material that is thin compared to its lateral dimensions. Films are
used to modify the light passing through or reflecting off of them. Films can
modify the brightness, color, polarization or direction of light. Film encoded
with images can be used in projection systems as an image source.
Floating image
A display where the image appears to be floating in mid-air, separated from any
physical display screen.
Floating windows
Humans are wired to view dangers from all around. But through our peripherals
humans evolved peripheral site which allows us to notice changes in our field of
view even though its only through one eye. There is a difference in say the
right eye that the left eye doesn't see but the brain notices it as a defense
mechanism.
Now take that same concept and move it to the stereoscopic shooting world. When
shooting to get a stereo pair, we are getting obviously the right and left eye.
Well when an object is near the edge - edge violation, see where I am going with
this - one eye may see more than another eye. If say you have a palm tree barely
on the left side edge of your frame, the left eye may not see the tree but the
right eye may. Now your brain is interpreting that as something to take notice
of it because its occurring in our peripheral. So now this edge violation
creates an effect that the brain interprets as a danger or just plain bad. Now
if its an item that is moving quickly off of the screen then the brain just
interprets that as a fast moving object because there isn't enough time to
convert that object into separate images. But being something very slow or even
stationary (our palm tree) violating the edge will cause the brain to react
negatively.
The moral is watch your framing and beware of edge violations unless they are
quick.
Fore window image
An image that appears in front of the stereo window frame; ie, “coming through
the window”. Where an image cuts the edge of the window-frame, the effect is
usually referred to as floating edges.
Format
The method used to combine images for printing, storage or transmission.
FPD
Flat panel display. The two most common FPDs used in 3D systems are LCDs and
plasma panels. OLED FPDs are also commercially available.
Frame compatible 3D format
Left/Right frames organized to fit in a single legacy frame such as 480 x 720,
720 x 1280 or 1080 x 1920 pixels. The pair of images can be pixel decimated
using spatial compression, color encoded like anaglyph, time sequenced like page
flipping, etc.
Frames per second
The number of complete images delivered to the eye each second.
Front projection
.
Frustum effect
Front-to-back keystone distortion in the space-image so that a cube parallel to
the lens-base is portrayed as the frustum of a regular four-sided truncated
pyramid with the smaller face towards the observer. In reverse frustum
distortion, the larger face is forward.
Full frame stereo format
A stereo format that uses stereo pairs of 8 perforations (film sprockets) per
image width. This would be the same as a conventional camera and is used on twin
camera stereo photographs and with certain RBT cameras. The Fed Camera can be modified
to full frame.
Fusion
The merging (by the action of the brain) of the two separate views of a stereo
pair into a single three-dimensional (or Cyclopean) image.
Fusion, irregular
Fusion of points that are not homologous, as with accidental and false stereo
effects and multiple diplopia.
Fusional reserves
A series of measures to probe how much stress the convergence and divergence
mechanisms are able to cope with when placed under stress. This is linked to the
ability to maintain good clear comfortable single vision whilst keeping control
of the focusing mechanism. Analysis of the results of this test are complicated.
If results are low it can be expected that difficulty in concentrating for long
periods will be experienced. Often headaches can result in prolonged periods of
close work. Children in particular, but also adults, often show a tendency to
avoid prolonged close work when the fusional reserves are low.
Ghosting
The perception of crosstalk is called ghosting. A condition that occurs when the
right eye sees a portion of the left image or vice versa causing a faint double
image to appear on the screen.
Giantism
Jargon term for the impression of enlarged size of objects in a stereo image due
to the use of a stereo base separation less than normal for the focal length of
the taking lens(es). See also hypostereo.
Graphics Processing Unit
A high-performance 3D processor that integrates the entire 3D pipeline
(transformation, lighting, setup, and rendering). A GPU offloads all 3D
calculations from the CPU, freeing the CPU for other functions such as physics
and artificial intelligence.
Height error (Vertical error)
A fault present in a stereogram when the two film chips or prints are not
aligned vertically in mounting, so that homologous points are at different
heights.
HMD
Head Mounted Display
Headset
A display device worn on the user’s head. Typically using LCD technology.
These devices can be used in conjunction with a tracking device to create an
immersive virtual reality.
Holmes format
A format for stereo cards that are based on a stereoscope invented by Oliver
Wendall Holmes. This is the format for most antique cards and have image centers
that are further apart than the human eye (3-1/2" x 7"). This is
significant because any viewing device for such cards needs to have a mechanism
for bending light before it reaches the eyes. Most viewers are prismatic. Later
formats for cards were not as large
Holmes stereoscope
Usual name for the common type of hand-held stereoscope with an open skeletal
frame. Named after its inventor in 1859, the American physician and author,
Oliver Wendell Holmes. Where, as is normally the case, the stereoscope includes
a hood to shade the eyes and an adjustable card holder, it is more correctly
termed a Holmes-Bates (or just Bates) stereoscope (after Joseph Bates who
introduced these refinements).
Holography
“Whole drawing”. A technique for producing an image (hologram) that conveys
a sense of depth, but is not a stereogram in the usual sense of providing fixed
binocular parallax information. Invented in theory by Dr. Dennis Gabor at
Imperial College of London in 1948, holograms were not practical until the ruby
laser was invented in 1960 by T.A. Mainman of Hughes Aircraft. Today, holograms
are made with lasers and produce images that one can practically touch. Some
appear to float in space in front of the frame, and they change perspective as
you walk left and right. Holograms are monochromatic, and no special viewers or
glasses are necessary, although proper lighting is important. To make a
hologram, lengthy exposures are required with illumination by laser beams that
must be carefully set up to travel a path with precisely positioned mirrors,
beam splitters, lenses, and special film.
Homologues
Homologous points
Identical features in the left and right image points of a stereo pair. The
spacing between any two homologous points in a view is referred to as the
separation of the two images (which varies according to the apparent distance of
the points) and this can be used in determining the correct positioning of the
images when mounting as a stereo pair.
Horizontal image translation
The horizontal shifting of the two image fields to change the value of the
parallax of corresponding points. The term convergence has been confusingly used
to denote this concept.
HUD
Head Up Display
A display device that provides an image floating in mid-air in front of the
user.
Hyperfocal distance
The distance setting on the focusing scale of a lens mount which will produce a
sharply focused image from infinity to half the distance of the focus setting at
any specific lens aperture. Of particular value in stereo photography to ensure
maximum ‘depth of field’, so that viewing is not confused by out-of-focus
subject matter.
Hyperstereo
Use of a longer than normal stereo base in order to achieve the effect of
enhanced stereo depth and reduced scale of a scene; it produces an effect known
as Lilliputism because of the miniaturization of the subject matter which
appears as a result. Often used in order to reveal depth discrimination in
architectural and geological features. The converse of hypostereo.
Hypostereo
Using a baseline that is less than the distance between the left and right eyes
when taking the pictures. This exaggerates the size of the objects, making them
look larger than life. It produces an effect known as Giantism. The converse of
hyperstereo. A good use for this would be 3D photographs of small objects, one
could make a train set look life size.
Image splitter
A device mounted on the front of a single lens that, through the use of mirrors
or prisms, divides the image captured on film into two halves, which are the two
images of a stereoscopic pair. Sometimes called a frame-splitter, and often
imprecisely called a beamsplitter
Immersive
A term used to describe a system that is designed to envelop the participant in
a virtual world or experience. The amount of immersion the participant feels
depends on a number of factors. Visual immersion is the most common goal. This
can be done effectively using a large screen or a head-mounted display.
Infinity, stereo
See stereo
infinity.
Interaxial distance
Interaxial separation
The distance between camera lenses’ axes.
Interlaced
A type of video stream made up of odd and even lines (or sometimes columns).
Normal TV signals (like PAL and NTSC) are interlaced signals, made up of two odd
and even line images called fields. These odd and even fields can be used to
store stereoscopic left and right images, a technique used on 3D DVDs, although
this halves the vertical resolution of the video
Inter lens separation
The distance between the optical centers of the two lenses of a stereo camera or
stereoscope, or (in wide-base stereography) between two photographic or viewing
positions. Similar to base, stereo.
Interocular adjustment
A provision in some stereo viewers that allows for adjustment of the distance
between the lenses of the viewer to correspond with the image’s infinity
separation and in some cases the distance between a viewers eyes.
Interocular distance
The separation between the optical centers of a twin-lens stereo viewer (which
may be adjustable). Not necessarily the same as the interpupilary distance of
the eyes.
Interpupilary distance
Interpupilary separation
Interocular separation
The distance between the centers of the pupils of the eyes when vision is at
infinity. IPDs can range from 55 to 75 millimeters in adults, but the average is
usually taken to be around 65 mm, the distance used for most resolving
calculations and viewer designs.
Inversion
The visual effect achieved when the planes of depth in a stereograph are seen in
reverse order; e.g., when the left-hand image is seen by the right eye, and
vice-versa. Often referred to as pseudostereo.
IR transmitter
A device that sends synchronization signals to wireless shutter glasses.
JPEG
Joint Photographic Experts Group. An image format that drastically reduces image
size, at the expense of throwing out information. Most of the time, the loss of
information is not noticeable. When saving an image, you can set the degree of
compression you would like, at the expense of image quality. Usually, you can
achieve 3:1 compression without noticing much. JPEG uses an 8x8 grid and does a
discrete cosine transformation on the image. The result when compression is high
and quality is low is a tiling patter and visible artifacts at high-contrast
boundaries, particularly noticeable in skies.
JPEG2000
A newer, more computationally intensive JPEG standard. It allows for much higher
compression rates than JPEG for comparable image quality loss. To achieve this,
it uses a wavelet transformation on the image, which takes much more computing
power, but as time progresses and machines become faster, this is less of a
problem than when the first JPEG standard came out. The size of the compressible
area can vary, so no tiling pattern is evident.
JPS
Stereoscopic JPEG file. A stereoscopic image file format that is based on JPEG
compression.
Keystoning
Term used to describe the result arising when the film plane in a camera or
projector is not parallel to the view or screen. The perspective distortion that
follows from this produces an outline of, or border to, the picture which is
trapezoidal in shape, resembling the keystone of a masonry arch. In stereo, the
term is applied to the taking or projecting of two images where the cameras or
projectors are ‘toed-in’ so that the principal objects coincide when viewed.
The proportions of the scene will then have slight differences that produce some
mismatching of the outlines or borders of the two images. Gross departures from
orthostereoscopic practice (eg, if using telephoto lenses) can produce
keystoning in depth; more properly called a frustum effect.
Lenticular
Pertaining to a lens. As used by Brewster to describe his lensed stereoscope.
Shaped like a lens. In stereo, used to describe:
(1) A method of producing a depth effect without the use of viewing equipment,
using an overlay of semi-cylindrical (or part-cylindrical) lens-type material
which exactly matches alternating left and right images on a specially-produced
print, thereby enabling each eye to see only one image from any viewing
position, as in an autostereogram.
(2) A projection screen with a surface made up of tiny silvered convex surfaces
which spread the reflected polarized light to increase the viewing angle.
Lenticular screen
A projection screen that has embossed vertical lines for its finish rather than
the “emery board” finish most common. They tend to cost more. The silvered
version is critical to 3D projection, as any white screen will not preserve the
polarization of the image reflected off it.
Lilliputism
Jargon term for the miniature model appearance resulting from using a
wider-than-normal stereo base in hyperstereography.
Linear polarization
A form of polarized light in which the tip of the electric vector of the light
ray remains confined to a plane.
Lorgnette
A handheld pair of lenses that helps people view stereographs.
Macro stereo
Ultra close-up images, photographed with a much-reduced stereo base in order to
maintain correct stereo recession.
Macro stereo photography
Stereo photography in which the image on the film is about the same size or
larger than the true size of the image.
Magic Eye
Paintings and computer generated optical illusions that, if one can freeview,
reveal hidden images of shapes and objects.
Mirror stereoscope
A stereo viewer incorporating angled mirrors, as in the Wheatstone and Cazes
stereoscopes.
Misalignment
In stereo usage, a condition where one homologue or view is higher or lower than
the other. Where the misalignment is rotational in both views, there is tilt; in
one view only, twist. Viewing a misaligned stereogram can result in diplopia or
produce eyestrain.
Monocular areas
Parts of the scene in a stereo image that appear in one view and not in the
other. These can be natural (if behind the stereo window) or unnatural, as in
the case of floating edges (if in front of the stereo window).
Monocular cues
See Extrastereoscopic Cues.
Mount
In stereo usage, a special holder or card used to secure, locate and protect the
two images of a stereo pair. Usually, the term includes any framing device or
mask that may be incorporated.
Mounting
The process of fixing the left and right views to a mask or mount (single or
double) so that they are in correct register, both vertically (to avoid
misalignment) and horizontally (so that the stereo view is held in correct
relationship to the stereo window).
Mounting jig
A device used to assist in the process of mounting stereo pairs in correct
register, usually incorporating an alignment grid placed below the mount holder
and a pair of viewing lenses above the film chips to enable each eye to focus on
the appropriate image and fuse the pairs.
MPEG
Standards developed by Moving Picture Experts Group. A type of audio/video file
found on the Internet. There are three major MPEG standards: MPEG-1, MPEG-2, and
MPEG-4.
Multiplex
The process of taking a right and left image and combining them with a
multiplexing software tool or with a multiplexer to make one stereo 3D image.
Multiplexing
The technique for placing the two images required for a stereoscopic display
within an existing bandwidth.
Near point
The feature in a stereo image that appears to be nearest to the viewer.
Near point of accommodation
The closest distance from the eyes that reading material can be read. This
distance varies with age. It is often measured in each eye separately and both
eyes together. The results are compared to one and other.
Near point stress
The term used when close work is causing the individual unacceptable stress.
This is often seen when the relationship between accommodation and convergence
is maintained only by excessive effort. The response to this is either a
tendency to avoid close work (known as evasion) or alternatively, to use
progressively more and more effort. This is typified by a tendency to get closer
and closer to the work and then to suffer slower work rates, head aches and eye
discomfort. Writing often becomes labored and difficult, showing a tight pencil
grip and excessive pressure. They may complain of blurred vision, print getting
smaller, colored fringes around text that sometimes moves on the page and
possibly double vision. There is often a generalized ocular discomfort and there
can be complaints of feeling ‘washed out’ after prolonged concentration.
Symptoms can vary from day to day.
Nimslo
The brand name, taken from the surnames of inventors Jerry Nims and Allen Lo,
for a camera system intended primarily to produce lenticular autostereo prints,
incorporating four lenses to record the same number of images (each of
4-perforations width) on 35mm film. The name is often used to identify the size
of mask or mount developed to hold 4-perforation-wide pairs of transparencies
made with this camera and its derivatives.
Nimslo format
A stereo format that uses stereo pairs of 4.5 perforations (film sprockets) per
image width. This would be the equivalent of a half frame and is used with
Nishika and Nimslo stereo cameras. Some cameras with beamsplitters use a 4
perforation format but this would not be called a Nimslo format. .
NTSC
A type of interlaced video stream used primarily in North America. It is made up
from 525 horizontal lines playing at 30 frames per second (or 60 fields per
second).
One-in-thirty rule
A rule-of-thumb calculation for determining the stereo base when using a
non-standard camera lens separation, eg in hyper- or macro- stereography. To
achieve optimum stereo depth, the separation of the centers of the camera lenses
should be around one-thirtieth of the distance from the lenses to the closest
subject matter in a scene. This ‘rule’ only holds good under certain optical
conditions (eg where ‘standard’ focal-length lenses are used), and usually
needs to be varied when, for example, lenses of longer or shorter than normal
focal length are used.
OpenGL
A graphics API that was originally developed by Silicon Graphics, Inc. for use
on professional graphics workstations. OpenGL subsequently grew to be the
standard API for CAD and scientific applications and today is popular for
consumer applications such as PC games as well.
Ortho stereo
The ideal position and distance for viewing a stereo image.
Orthoscopic image
A stereoscopic image viewed with its planes of depth in proper sequence, as
opposed to an inverse (or pseudo) stereoscopic image.
Orthostereoscopic image
An image that appears to be correctly spaced as in the original view.
Ortho-stereoscopical Viewing
When the focal length of your viewer’s lenses is equal to that of the focal
length of the taking lenses of the camera in which the slides were viewed. This
is said to allow you to see the objects as being exactly the same size and with
the same distance between each other in the viewer as in reality.
Over/under format
Over/Under format involves using a mirror system to separate the left and right
images that are placed one above one another. Special mirrored viewers are made
for over/under format.
Over-and-under
A form of stereo recording (on cine film) or viewing (of prints) in which the
left and right images are positioned one above the other rather than
side-by-side, and viewed with the aid of prisms or mirrors which deflect the
light path to each eye accordingly.
PAL
A type of interlaced video stream used in the UK and around the world. It is
made up from 625 horizontal lines playing at 25 frames per second (or 50 fields
per second).
Panorama pictures
Pictures taken of the world around you as if you were turning around in a
circle.
Panum phenomenon
A trick of stereo viewing whereby, if a single vertical line is presented to one
eye and two vertical lines to the other, and one of the double lines is fused
with the single line in binocular viewing, the unmatched line is perceived to be
nearer or further away than the fused line. A concept used in the design of
stereo mounting grids. A phenomenon first described by the scientist Panum in
1858.
Parallax
Apparent change in the position of an object when viewed from different points.
The distance between conjugate points. Generally, the differences in a scene
when viewed from different points (as, photographically, between the viewfinder
and the taking lens of a camera). In stereo, often used to describe the small
relative displacements between homologues, more correctly termed deviation.
Parallax budget
The range of parallax values, from maximum negative to maximum positive, that is
within an acceptable range for comfortable viewing.
Parallax stereogram
A form of autostereogram which currently describes a technique in which
alternate thin vertical strips of the left and right hand views are printed in a
composite form and then overlaid with a grating (originally), or (nowadays) a
lenticular sheet of cylindrical lenses which presents each view to the correct
eye for viewing stereoscopically.
Parallel viewing method
Viewing a stereo image where the left view of a stereo image is placed on the
left and the right view is placed on the right. This is the way most stereocards
are made as opposed to cross-eyed
viewing.
Parallel free-vision fusion Parallel-viewing
The parallel method
A free viewing technique in which the lines of sight of the two eyes aim and
meet at a point beyond and behind the 3D image; the eyes move outward (away from
the nose) toward PARALLEL lines of sight.It works with small images, but is
somewhat limiting on a computer screen.
Passive polarized 3D glasses
3D glasses made with polarizing filters. Used in conjunction with a view screen
that preserves polarized light.
Passive stereo
A technique whereby 3D stereoscopic imagery is achieved by polarizing the left
and right images differently at source, viewed using low-cost polarizing
glasses.
Photo bubble
Photo sphere
Photo cube
A form of panorama picture made of photos usually taken with a fisheye lens.
They are then stitched together to produce a photo sphere or cube. The viewer
can see all around, above, and below.
Photogrammetry
A professional discipline which uses stereography as a basis for scientific
measurement and map-making. The art, science, and technology of obtaining
reliable information about physical objects and the environment through
processes of recording, measuring, and interpreting photographic images and
patterns of recorded radiant electromagnetic energy and other phenomena.
Planar image
Flat
Two dimensional
A planar image is one contained in a two-dimensional space, but not necessarily
one that appears flat. It may have all the depth cues except stereopsis.
Plano-stereoscopic
A stereoscopic projected image that is made up of two planar images.
Polarization of light
The division of beams of light into separate planes or vectors by means of
polarizing filters (first practically applied by Edwin Land of the Polaroid
company in the 1930s). When two vectors are crossed at right angles, vision or
light rays are obscured.
Progression
(in film transport)
The amount or method by which film is advanced between exposures in a
purpose-built stereo camera. The Colardeau progression moves by an even two
frames; the Verascope progression moves by one and three frames alternately.
Pseudo stereo
The effect produced when the left view image and the right view image are
reversed. This condition causes a conflict between depth and perspective image.
Pseudoscopic
Pseudo
The presentation of three-dimensional images in inverse order, so that the
farthest object is seen as closest and vice-versa: more correctly referred to as
inversion. Achieved (either accidentally or deliberately, for effect) when the
left and right images are transposed for viewing.
Psuedoscopy
Viewing of stereo pair with images the depth or relief of an object is reversed.
Pulfrich effect
Term now used to describe an illusory stereoscopic effect which is produced when
two-dimensional images moving laterally on a single plane (as on a film or
television screen) are viewed at slightly different time intervals by each eye,
the perceived delay between the eyes being achieved by means of reduced vision
in one of them; eg, through the use of a neutral-density filter. The apparent
positional displacement that results from this is interpreted by the brain as a
change in the distance of the fused image. A scene is produced giving a depth
effect, the depth being proportionate to the rate of movement of the object, not
to the object distance. The phenomenon was first adequately described in 1922 by
Carl Pulfrich, a physicist employed by Carl Zeiss, Jena, in relation to a moving
object (a laterally-swinging pendulum).
Pulfrich stereo
Stereo video taken by rolling a camera sideways at a right angle to an object.
When played back, the viewer wears glasses with one eye unobstructed, and the
other through a darker lens. The brain is fooled into processing frames of the
video in sequence, and the result is a moving stereo image in color.
Ramsdell rig
See beamsplitter.
Random dot stereogram
A type of stereogram in which a three-dimensional image is formed by the fusing
of apparently randomly-placed dots in a stereo pair: an effect first created
manually by Herbert Mobbs of The Stereoscopic Society in the 1920s but
scientifically developed, using computer-generated images, by Bela Julesz in the
1960s. The random dot stereogram is a computer-generated image that could be
perceived only with binocular (two-eyed) depth perception. This is a
method in which a pattern is repeated at about the distance between your eyes
(2.5-2.75 inches). Minor variations in the patterns from column to column will
combine to give you depth information when your eyes have diverged from their
focus point (relaxed focus- walleyed). This method has limitations due to the
fact that only graphics-type images can be shown- not a true-color image.
Realist Format
The 5-perforation 35 mm slide format of 23 x 24 mm, originally created by the
specification of the Stereo Realist (USA) camera, and subsequently adopted by
many other manufacturers. A stereo format that uses stereo pairs of 5
perforations (film sprockets) per image width. This is the most common stereo
format and is named after the camera made by the David White Company. It is used
with the Kodak, TDC Colorist I and II, TDC Vivid, Revere, Wollensak, Realist,
along with many other cameras too numerous to mention.
Realtime 3D graphics
Realtime graphics are produced on-the-fly, by a 3D
graphics card. Realtime is essential if the user needs to interact with the
images as in virtual reality, as opposed to watching a movie sequence.
Rear projection
Rear projection is when images are projected from behind a screen. The advantage
of this configuration is that a viewer cannot cast shadows by getting in between
the projector and screen - particularly important when a user is interacting
with images on the screen. Certain types of rigid and flexible rear projection
screens can be used for stereoscopic projection.
Retinal disparity
See Disparity.
Retinal rivalry
Retinal rivalry is the simultaneous transmission of incompatible images from
each eye.
Rig
Dual camera heads in a properly engineered mounting used to shoot stereo movies.
Rochwite Mount
R-mount, Rochwite
This is the name sometimes used to delineate the 41 x 101mm, 1-5/8" x
4" (outer dimensions) mount used for almost all stereo slides. Mounts of
these outer dimensions are made for the Realist, European, Nimslo, and full
frame formats. Named after Seaton Rochwite, the inventor of the Realist Stereo
Camera.
Rotation
Tilting of the images through not holding the camera horizontally, causing one
lens to be higher than the other at the picture-taking stage. If the tilting is
not too severe, it may be possible to straighten both images when mounting but
there will be a height error, however small, in part of the image. A difference
in the alignment of the two images in a stereogram caused by faulty mounting.
Row interleaved
A format to create 3D video or images in which each row or line of video
alternates between the left eye and the right eye (from top to bottom).
Savoy format
A stereo format produced by prisms or other forms of image-splitter on a planar
camera, side-by-side for still images and over-and-under for cine images.
Screen space
The region appearing to be within a screen or behind the surface of the screen.
Images with positive parallax will appear to be in screen space. The boundary
between screen and theater space is the plane of the screen and has zero
parallax.
Selection device
The hardware used to present the appropriate image to the appropriate eye and to
block the unwanted image. For 3D movie the selection device is usually eyewear
used in conjunction with a device at the projector, like a polarizing device.
Separation (interaxial)
The distance between two taking positions in a stereo photograph. Sometimes used
to denote the distance between two homologues
Septum
The partition used in a stereo camera to separate the two image paths. Any
partition or design element that effectively separates the lines of sight of the
eyes such that only their respective left and right images are seen by each one.
Sequential stereograph
A stereo pair of images made with one camera that is moved by an appropriate
separation between the making of the LH and the RH exposures.
Shutter glasses
A device worn on your head, with two lenses generally covered in a liquid
crystal material and controlled by your computer. When viewing a 3D image using
these glasses, your computer displays the left image first, while instructing
your glasses to open the left eye’s “shutter” (making the liquid crystal
transparent) and to close the right eye’s “shutter” (making the liquid
crystal opaque). Then in a short interval - 1/30 or 1/60 of a second, the right
image is displayed, and the glasses are instructed to reverse the shutters. This
keeps up for as long as you view the image. Since the time interval is so short,
your brain can’t tell the difference in time, and views them simultaneously.
Does not require polarized light preserving screen.
Siamese
Used as a verb, to assemble a stereo camera from the relevant parts of two
similar planar cameras. Therefore, siamesed (adjective) to describe the finished
assembly.
Silvered screen
A type of screen surface used for passive stereoscopic front projection. These
screens maintain the polarization of the light introduced by polarizing filters
in front of the two projector lenses.
Single image random dot stereogram
A computer-generated stereogram in which the depth information is combined into
a single image (a stereo pair is no longer visible to the naked eye). A form of
random dot stereogram in which the stereo pair is encoded into a single
composite image that each eye has to decipher separately. Popularized in the
“Magic Eye” type books of the 1990s. The first single image random dot
stereogram was programmed on an Apple II computer in 1979 by Maureen Clarke and
Christopher Tyler.
Slide bar
A device for taking sequential stereo pairs of non-moving subjects, enabling a
planar camera to move by an appropriate separation whilst holding the camera in
correct horizontal register with the optical axes either parallel or
“toed-in” to create a convenient stereo window. It is more accurate than Cha-Cha
and can be used to produce 2x2
stereo format slides.
Spinography
This is done by walking around an object and taking pictures every 10-20
degrees, or putting the camera on a tripod and an object on a turntable and
rotating it 10-20 degrees between shots. It can also be done with 3D modeling
software by a computer. It does not create the same sense of depth as
stereographics. To view spinography on a computer you usually need a small
program for your browser called a plug-in.
Squeeze
Diminution of depth in a stereogram in relation to the other two dimensions,
usually resulting from a viewing distance closer than the optimum (especially in
projection). The opposite effect to stretch.
Stereo
Having depth, or three-dimensional: used as a prefix to describe, or as a
contraction to refer to, various stereographic or stereoscopic artifacts or
phenomena. Stereo comes from the Greek stereos for hard, firm or solid
and it means combining form, solid, three-dimensional. Two inputs
combine to create one unified perception of three-dimensional space.
Stereo acuity
The ability to distinguish different planes of depth, measured by the smallest
angular differences of parallax that can be resolved binocularly.
Stereo blind
A term describing people who cannot fuse two images into one with depth (stereopsis).
Stereo infinity
The farthest distance at which spatial depth effects are normally discernible,
usually regarded as 200 meters for practical purposes.
Stereo pair
In 1838 Charles Wheatstone invented the first stereoscopic viewer for the 3D
viewing of stereo pairs.
Stereo vision
Stereoscopic vision Stereopsis
Two eye views combine in the brain to create the visual perception of one
three-dimensional image. A byproduct of good binocular vision. Vision wherein
the separate images from two eyes are successfully combined into one
three-dimensional image in the brain.
Stereo window
The viewing frame or border of a stereo pair, defining a spatial plane through
which the three-dimensional image can be seen beyond (or, for a special effect,
“coming through”). A design feature in some stereo cameras whereby the axes
of the lenses are offset slightly inwards from the axes of the film apertures,
so as to create a self-determining window in the resulting images which is
usually set at around an apparent 2 meters distance from the viewer. If the
objects appear to be closer to the viewer than this plane it is called breaking
the window.
Stereocomparator
A stereoscopic instrument for measuring parallax; usually includes a means of
measuring photograph coordinates of image points.
Stereogram
A general term for any arrangement of LH and RH views which produces a
three-dimensional result, which may consist of:
(1) A side-by-side or over-and-under pair of images
(2) Superimposed images projected onto a screen
(3) A color-coded composite (anaglyph)
(4) Lenticular images
(5) A vectograph
(6) In film or video, alternate projected LH and RH images which fuse by means
of the persistence of vision.
Stereograph
The original term, coined by Wheatstone, for a three-dimensional image produced
by drawing; now denoting any image viewed from a stereogram. In more general but
erroneous usage as the equivalent of stereogram.
Stereographer
A person who makes stereo pictures.
Stereographoscope
An early type of stereoscope that also carries a large monocular lens (above the
two regular stereoscopic lenses) for the viewing of planar photographs.
Stereographs
Stereograms
Stereopairs
Two images made from different points of view that are side by side. When viewed
with a special viewer the effect is remarkably similar to seeing the objects in
reality.
Stereography
The art and practice of three-dimensional image making.
Stereojet prints
Made of a special transparency material with polarized images inkjetted onto
each side, they can be displayed as transparencies or mounted against a
reflective background and can be made up to poster size. They are viewed with an
inexpensive pair of polarized lenses made for stereo viewing. Regular polarized
sunglasses will usually not work because the lenses are mounted at the wrong
angle of polarization. Colors are truer than anaglyphs, and when properly lit,
they look very real.
Stereo-photogrammetry
Stereo-photogrammetry is based on the concept of stereo-viewing, which derives
from the fact that human beings naturally view their environment in three
dimensions. Each eye sees a single scene from slightly different positions. The
brain then “calculates” the difference and “reports” the third
dimension.
Stereoplexing
Stereoscopic multiplexing
A means to incorporate information for the left and right perspective views
into a single information channel without expansion of the bandwidth.
Stereoplotter
An instrument for plotting a map or obtaining spatial solutions by observation
of pairs of stereo photographs.
Stereopsis
The binocular depth sense, literally, “"solid seeing.” The blending of
stereopairs by the brain. The physiological and mental process of converting the
individual LH and RH images seen by the eyes into the sensation and awareness of
depth in a single three-dimensional concept (or Cyclopean image).
Stereopticon
Term sometimes (erroneously) used to describe a stereoscope. First used (1875)
to identify a dissolving twin-image magic lantern which could be used to convey
information about depth by the blended sequential presentation of a series of
planar views of a subject; later applied to some other kinds of non-stereo
projectors.
Stereo-restitution
Process that uses two-dimensional information contained in a pair of images to
recreate the shape and position of objects.
Stereoscope
A binocular optical instrument for helping an observer obtain the mental
impression of a three-dimensional model when view plano-stereoscopic images (stereograms).
The design of stereoscopic instruments use a combination of lenses, mirrors and
prisms. It is usually an optical device with twin viewing systems.
Stereoscopic
“Solid looking”. Having visible depth as well as height and width. May refer
to any experience or device that is associated with binocular depth perception.
Stereoscopic 3D
Two photographs taken from slightly different angles that appear
three-dimensional when viewed together.
Stereoscopy
The art and science of creating images with the depth sense stereopsis. The
reproduction of the effects of binocular vision by photographic or other graphic
means. Stereography.
Strabismus
“Crossed eye”, “wall eye”, “wandering eye”, esotropia, exotropia,
hyperphoria. Affects approximately 4 out of every 100 children in the United
States. It is a visual defect in which the two eyes point in different
directions. One eye may turn either in, out, up, or down while the other eye
aims straight ahead. Due to this condition, both eyes do not always aim
simultaneously at the same object. This results in a partial or total loss of
stereo vision and binocular depth perception. The eye turns may be visible at
all times or may come and go. In some cases, the eye misalignments are not
obvious to the untrained observer.
Stretch
The elongation of depth in a stereogram in relation to the other two dimensions,
usually caused by viewing from more than the optimum distance, especially in
projection. The opposite effect to squeeze.
Strip of stereo photographs
A series of overlapping photographs taken while moving the camera in one
direction and at regular intervals so as to generate a sequence of stereo
images.
Surround
The vertical and horizontal edges immediately adjacent to the screen.
t
In stereoscopy, t is used to denote the distance between the eyes, called the
interpupilary or interocular distance. tc is used to denote the distance
between stereoscopic camera heads’ lens axes and is called the interaxial.
Tautomorphic image
A stereoscopic image which presents the original scene to the viewer exactly as
it would have been perceived in life; ie, with the same apparent scale,
positions of scenic elements, and a stereo magnification of x1 for all subject
matter in the view.
Taxiphote viewer
A form of cabinet viewer devised by the Jules Richard Company for viewing a
collection of stereograms in sequence, and continuously.
Teco Nimslo
A camera that uses the Nimslo format but has been modified by Technical
Enterprises to expose only two frames per exposure as opposed to the four frames
per exposure needed for lenticular processing.
Theater Space
The region appearing to be in front of the screen or out into the audience. Can
also be called audience space. Images with negative parallax will appear to be
in theater space. The boundary between screen and theater space is the plane of
the screen and has zero parallax.
Therapeutic 3D viewing
3D viewing for the sake of improving important visual skills such eye teaming,
binocular coordination and depth perception.
Tissue
In stereo usage, an early type of stereogram on translucent paper in a card
frame, often tinted and sometimes with pin-pricked highlights designed for
viewing with backlighting.
Toeing-in
The technique of causing the optical axes of twin planar cameras to converge at
a distance point equivalent to that of a desired stereo window, so that the
borders of the images are coincident at that distance (apart from any keystoning
which results).
Tracking
A 3D tracking system is used in virtual reality in order for the computer to
track the participant’s head and hands. There are many different types
including optical, magnetic and ultrasonic tracking systems.
Traditional photogrammetry
The use of film photography (usually diapositives) with analogue or analytical
stereoplotters.
Transcoding
The process of converting one 3D video format into another. Example field
sequential 3D video into column interleaved image data.
Transposition
The changing over of the inverted images produced by a stereo camera to the
upright and left/right presentation necessary for normal viewing. May be
achieved optically by means of a transposing camera or viewer, or mechanically
by means of a special printing frame, as well as manually during the mounting of
images.
Tru-Vue
Proprietary name of a commercial stereo transparency viewing system that
presents a series of views in a film-strip sequence on a single card mount.
Twin camera stereo photography http://www.berezin.com/3d/cameras.htm
- Fed 50
Stereo photography using two monoscopic cameras, usually with shutters and other
components connected internally or externally using mechanical or electronic
means. This photography has advantages that include using common formats (e.g. full
frame, medium format...) and being able to achieve a variable stereo
base. Drawbacks include difficulty matching cameras, film and getting normal
stereo bases. Camera bars
can be used to help achieve more consistent results.
Twist
Rotational displacement of one view in a stereo pair in relation to the other.
Vectograph
A form of polarization-coded stereogram (originally devised by the Polaroid
company) in which the images are mounted on the front and rear surfaces of a
transparent base, and are viewed by polarized light or through polarized
filters. The polarized equivalent of an anaglyph stereogram.
Verascope format
See Progression
format.
ViewMagic
Proprietary name of a commercial stereo print viewing system (utilizing angled
periscope-type mirrors) for over-and-under mounted prints; the name now also
being used to identify this mounting format.
View-Master
Proprietary name of a commercial stereo transparency image display and viewing
system utilizing stereo pairs (7 in total) mounted in a circular rotating
holder, and viewed with a purpose-made stereo viewer.
View-Master personal format http://www.berezin.com/3d/images/vmreel.jpg
The format used with a Viewmaster Personal Camera. It produced 2 rows of chips
of around 18 x 10mm per roll of 35mm film. These were used in conjunction with a
cutter to make View-Master reels for personal use. It is not the same method
that is used for mass- market reels produced by Fisher Price.
Virtual reality
A system of computer-generated 3D images (still or moving) viewed by means of a
headset linked to the computer that incorporates left-eye and right-eye
electronic displays. The controlling software programs often enables the viewer
to move interactively within the environment or ‘see’ 360° around a scene
by turning the head, and also to “grasp” virtual objects in the scene by
means of an electronically-linked glove. Although they allow you to see all
sides of an object by rotating it, you are still seeing only two dimensions at a
time.
Vision
The act of perceiving and interpreting visual information with the eyes, mind,
and body.
VRML
Virtual Reality Markup Language. A set of standards for spinography software.
Images are not really VR.
Wheatstone stereoscope
A “reflecting” or mirror stereoscope in which a pair of images (which need
to be reversed) are placed facing each other at either end of a horizontal bar
and viewed through a pair of angled mirrors fixed midway between them. Named
after Sir Charles Wheatstone who devised this earliest form of stereoscope in
1832, prior to the advent of photography.
Window
The stereo window corresponds to the screen surround unless floating windows are
used.
Z-Buffer
The area of the graphics memory used to store the Z or depth information about
rendered objects. The Z-buffer value of a pixel is used to determine if it is
behind or in front of another pixel. Z calculations prevent background objects
from overwriting foreground objects in the frame buffer.
ZPS
Zero parallax setting or the means used to control screen parallax to place an
object in the plane of the screen. ZPS may be controlled by HIT, or toe-in. We
can refer to the plane of zero parallax, or the point of zero parallax (PZP) so
achieved. Prior terminology says that left and right images are converged when
in the plane of the screen.
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